Biped Object

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General Notes[edit | edit source]

The Biped Object is the name that refers to which parts of the body a particular piece of Armor will cover. They are often also called Slots or Nodes.

  • An NPC has a limited number of Nodes that can be filled by one piece of armor at a time. ie. As rings use Node 36, then only one ring can be worn at a time. Equipping a ring will first unequip any ring currently on the same Node.
  • A piece of armor may occupy several Nodes.

The Default Race[edit | edit source]

Playable armor always uses the default race. Humanoid races share most of the same Nodes.

Existing Named Nodes[edit | edit source]

The following Nodes are used by the assets supplied with the game.

  • 30 - head
  • 31 - hair
  • 32 - body (full)
  • 33 - hands
  • 34 - forearms
  • 35 - amulet
  • 36 - ring
  • 37 - feet
  • 38 - calves
  • 39 - shield
  • 40 - tail
  • 41 - long hair
  • 42 - circlet
  • 43 - ears
  • 50 - decapitated head [NordRace]
  • 51 - decapitate [NordRace]
  • 61 - FX01

Suggested Use of Additional Nodes[edit | edit source]

There are a total of 15 unused nodes (Unnamed) that can each have a new armor piece equipped to them without forcing something else to unequip. The following are the recommended nodes to use for user created content that does not fit into the list above.

  • 44 - face/mouth
  • 45 - neck (like a cape, scarf, or shawl, neck-tie etc)
  • 46 - chest primary or outergarment
  • 47 - back (like a backpack/wings etc)
  • 48 - misc/FX (use for anything that doesnt fit in the list)
  • 49 - pelvis primary or outergarment
  • 52 - pelvis secondary or undergarment
  • 53 - leg primary or outergarment or right leg
  • 54 - leg secondary or undergarment or left leg
  • 55 - face alternate or jewelry
  • 56 - chest secondary or undergarment
  • 57 - shoulder
  • 58 - arm secondary or undergarment or left arm
  • 59 - arm primary or outergarment or right arm
  • 60 - misc/FX (use for anything that doesnt fit in the list)

See Also[edit | edit source]

[Body Part IDs for unused biped nodes (consensus?)] - Original discussion of unused node use that led to this standard.