Difference between revisions of "SetWeight - ActorBase"

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imported>PurpleLunchbox
(Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' ActorBase Script Returns the body weight of this actor. (This function requires SKSE) ...")
 
imported>Sagitarius22
 
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'''SKSE Member of:''' [[ActorBase Script]]
'''SKSE Member of:''' [[ActorBase Script]]


Returns the body weight of this actor. (This function requires SKSE)
Sets the body weight of this actor. (This function requires SKSE)


== Syntax ==
== Syntax ==
Line 19: Line 19:
== Notes ==
== Notes ==
*This is a function performed on an ActorBase, meaning all Actors derived from this will have this weight.
*This is a function performed on an ActorBase, meaning all Actors derived from this will have this weight.
*This functions requires [[QueueNiNodeUpdate - Actor]] to be called for the changes to be visible.
*This functions requires [[QueueNiNodeUpdate - Actor|QueueNiNodeUpdate]] to be called for the changes to be visible.


== Examples ==
== Examples ==

Latest revision as of 11:38, 23 September 2012

SKSE Member of: ActorBase Script

Sets the body weight of this actor. (This function requires SKSE)

Syntax[edit | edit source]

Function SetWeight(float weight) native

Parameters[edit | edit source]

  • weight: The amount to set the actor's weight to.

Return Value[edit | edit source]

None

Notes[edit | edit source]

  • This is a function performed on an ActorBase, meaning all Actors derived from this will have this weight.
  • This functions requires QueueNiNodeUpdate to be called for the changes to be visible.

Examples[edit | edit source]

ActorBase pActorBase = Game.GetPlayer().GetActorBase()
pActorBase.SetWeight(100.0)
; Game.GetPlayer().QueueNiNodeUpdate()

See Also[edit | edit source]