Difference between revisions of "Category:Bethesda Scripting Tutorial Series"
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Originally written by Bethesda, the '''Bethesda Scripting Tutorial Series''' will introduce you to the Creation Kit's new [[:Category:Papyrus|Papyrus scripting language.]] | |||
== [[Bethesda Tutorial Papyrus Hello World|Papyrus Hello World]] == | |||
This tutorial introduces the basics of Papyrus, the Creation Kit's scripting language. | |||
You will learn: | |||
* How to create a new script and attach it to an object. | |||
* How to get your script to respond to an event. | |||
==[[Bethesda Tutorial Papyrus Variables and Conditionals|Variables and Conditionals]]== | |||
You will learn: | |||
*How to create and use variables | |||
*How to create a comment to add notes to your script for future reference | |||
*How to ask a script running in the game for the values of its variables | |||
*How to use a conditional if-then-else statement to add logic to your scripting | |||
==[[Bethesda Tutorial Papyrus Introduction to Properties and Functions|Introduction to Properties and Functions]]== | |||
This will be a longer tutorial than the first two, and introduce you to some more advanced topics. Hang in there! | |||
You will learn: | |||
*About things glossed over in previous tutorials: | |||
**The first line of a script, and what it means to "extend" a script | |||
**How to add tool tips to your script using {} | |||
*How to use properties and hook them up in the editor | |||
*How to create and use a function | |||
==[[Bethesda Tutorial Papyrus Events and Properties|Events and Properties]]== | |||
This tutorial introduces Papyrus '''Events''' and '''Properties'''. | |||
You will learn: | |||
* Basic information about Papyrus Events and how they are triggered. | |||
* Basic information about Papyrus Properties, and how to create, fill, and use them. | |||
* How the game interacts with Papyrus by communicating events. | |||
* How Papyrus interacts with the game by performing actions on properties. | |||
{{Languages}} |
Latest revision as of 17:31, 7 September 2013
Originally written by Bethesda, the Bethesda Scripting Tutorial Series will introduce you to the Creation Kit's new Papyrus scripting language.
Papyrus Hello World[edit | edit source]
This tutorial introduces the basics of Papyrus, the Creation Kit's scripting language.
You will learn:
- How to create a new script and attach it to an object.
- How to get your script to respond to an event.
Variables and Conditionals[edit | edit source]
You will learn:
- How to create and use variables
- How to create a comment to add notes to your script for future reference
- How to ask a script running in the game for the values of its variables
- How to use a conditional if-then-else statement to add logic to your scripting
Introduction to Properties and Functions[edit | edit source]
This will be a longer tutorial than the first two, and introduce you to some more advanced topics. Hang in there!
You will learn:
- About things glossed over in previous tutorials:
- The first line of a script, and what it means to "extend" a script
- How to add tool tips to your script using {}
- How to use properties and hook them up in the editor
- How to create and use a function
Events and Properties[edit | edit source]
This tutorial introduces Papyrus Events and Properties.
You will learn:
- Basic information about Papyrus Events and how they are triggered.
- Basic information about Papyrus Properties, and how to create, fill, and use them.
- How the game interacts with Papyrus by communicating events.
- How Papyrus interacts with the game by performing actions on properties.
Language: | [[
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Pages in category "Bethesda Scripting Tutorial Series"
The following 8 pages are in this category, out of 8 total.
B
- Bethesda Tutorial Papyrus Events and Properties
- Bethesda Tutorial Papyrus Hello World
- Bethesda Tutorial Papyrus Hello World/ko
- Bethesda Tutorial Papyrus Introduction to Properties and Functions
- Bethesda Tutorial Papyrus Introduction to Properties and Functions/ko
- Bethesda Tutorial Papyrus Introduction to Properties/ko
- Bethesda Tutorial Papyrus Variables and Conditionals
- Bethesda Tutorial Papyrus Variables and Conditionals/ko