Difference between revisions of "AddShout - Actor"

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Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will exit the game and reload it.
Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will exit the game and reload it.
Adding a shout to an Reference Alias + Quest is possible. Entry in "Stages" (Alias_FollowerDragonborn.GetActorReference()).AddPerk(FollowerShout)
 
 


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[RemoveShout - Actor]]
*[[RemoveShout - Actor]]

Latest revision as of 05:01, 27 June 2015

Member of: Actor Script

Adds the specified shout to this actor. Does not teach or unlock any of the words in the shout. This function is also silent -- there are no Story Manager or statistics tracking events fired.

Syntax[edit | edit source]

bool Function AddShout(Shout akShout) native

Parameters[edit | edit source]

  • akShout: The Shout to add to this actor.

Return Value[edit | edit source]

True on success.

Examples[edit | edit source]

; Adds the Call Storm shout to the player
if (Game.GetPlayer().AddShout(CallStormShout))
  Debug.Trace("CallStorm Shout added to the player")
endIf

Notes[edit | edit source]

Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will exit the game and reload it.


See Also[edit | edit source]