Difference between revisions of "Bug Exterior Models Not Showing"

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This is a bug you will encounter if you are following the Lokir's Tomb tutorial, specifically [[Bethesda_Tutorial_World_Hookup|this step]]. You will also encounter this anytime you place a large static in an exterior cell such as a farm house or ship.  When you place the pieces in the editor, they will show just fine. [[image:rcfTowerInEditor.jpg|200px|thumb|right|Visible in Editor]] But when you get into game, it will probably be gone.  And then it might come back.  Then disappear again. [[image:rcfTowerInGame.jpg|200px|thumb|right|Gone in Game]]
This is a bug you will encounter if you are following the Lokir's Tomb tutorial, specifically [[Bethesda_Tutorial_World_Hookup|this step]]. You will also encounter this anytime you place a large static in an exterior cell such as a farm house or ship.  When you place the pieces in the editor, they will show just fine. [[image:rcfTowerInEditor.jpg|200px|thumb|right|Visible in Editor]] But when you get into game, it will probably be gone.  And then it might come back.  Then disappear again. [[image:rcfTowerInGame.jpg|200px|thumb|right|Gone in Game]]


=Solution=
=Temporary Solution=
You need to open the preferences on the static and mark it as Full LODThis is a work-around, as having to many objects flagged as Full LOD in an area can severely impact performance.
Double click on the object in question to open its Ref Edit box, and check the flag "Is Full LOD" This is a temporary work-around not to be used as a permanent solution, as having too many objects flagged this way can severely impact performance.
==Notes==
==Notes==
Oddly enough, I had to add in a new static to show off the bug.  I had already marked my tower as Full LOD, and toggling it off didn't cause the bug to happen again. More testing required!
The best use of the "Is Full LOD" flag is for testing purposes only during mod development; unchecking the flag before final release. There is significant evidence that the bug is not carried over to the user end, that it only affects the plugin author, not the players, so leaving it checked for players is not necessary given the cited risks of performance loss.
 
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Latest revision as of 08:21, 7 April 2012

The Bug[edit | edit source]

This is a bug you will encounter if you are following the Lokir's Tomb tutorial, specifically this step. You will also encounter this anytime you place a large static in an exterior cell such as a farm house or ship. When you place the pieces in the editor, they will show just fine.

Visible in Editor

But when you get into game, it will probably be gone. And then it might come back. Then disappear again.

Gone in Game

Temporary Solution[edit | edit source]

Double click on the object in question to open its Ref Edit box, and check the flag "Is Full LOD" This is a temporary work-around not to be used as a permanent solution, as having too many objects flagged this way can severely impact performance.

Notes[edit | edit source]

The best use of the "Is Full LOD" flag is for testing purposes only during mod development; unchecking the flag before final release. There is significant evidence that the bug is not carried over to the user end, that it only affects the plugin author, not the players, so leaving it checked for players is not necessary given the cited risks of performance loss.


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