Difference between revisions of "Creation Kit Keyboard Mapping"
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The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window | The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window]]. | ||
Keyboard mapping for [[:Category:Navmesh|Navmesh]] editing can be found in the [[Navmesh Cheat Sheet]]. | |||
{{WarningBox|Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. The option to do so in the window no longer exists.}} | |||
== Alphabetical == | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | {|border="1" cellpadding="5" cellspacing="0" align="left" | ||
Line 8: | Line 12: | ||
! style="background:#efefef;" | Key | ! style="background:#efefef;" | Key | ||
! style="background:#efefef;" colspan=1 | Notes | ! style="background:#efefef;" colspan=1 | Notes | ||
|- | |- | ||
| Anchor the camera||SHIFT+F||Anchors camera based on current selection|| | | Anchor the camera||SHIFT+F||Anchors camera based on current selection | ||
|- | |||
| Clear selection||D||Clears current selection (deselect) | |||
|- | |||
| Copy selection||CTRL+C||Copies current selection | |||
|- | |||
| Create a multibound reference||CTRL+B||Creates a multibound box encasing the currently selected object | |||
|- | |||
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut) | |||
|- | |||
| Cycle camera view||Y||Cycles through the different camera views | |||
|- | |||
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden | |||
|- | |||
| Delete selection||DELETE||Deletes current selection | |||
|- | |||
| Drop camera||ALT+Z||Drops the camera to the bottom of the currently selected object | |||
|- | |||
| Drop selection to ground||F||Drops current selection to nearest collision | |||
|- | |||
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication | |||
|- | |||
| Edit landscape||H||Opens the landscaping editor | |||
|- | |||
| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off | |||
|- | |||
| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off | |||
|- | |||
| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off | |||
|- | |||
| Enter selection manipulation mode||R||Hides all currently visible Gizmos | |||
|- | |||
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off | |||
|- | |||
| Export FaceGen data||Ctrl+F4||Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs | |||
|- | |||
| Export selection as .FBX file||F2||Exports the currently selected object(s) in the render window to an FBX file | |||
|- | |||
| Freeze the camera||3||Freezes camera and shows view frustrum | |||
|- | |||
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers | |||
|- | |||
| Load selected object's parent cell||CTRL+L||Centers on the currently selected object and force loads its cell | |||
|- | |||
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication (same FormID) | |||
|- | |||
| Object palette||SHIFT+O||Opens Object Palette window | |||
|- | |||
| Paste clipboard contents||CTRL+V||Pastes clipboard contents | |||
|- | |||
| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place | |||
|- | |||
| Picking preferences||/||Opens the Picking Preferences dialog | |||
|- | |||
| Place camera above selection||T||Top-down view of selection | |||
|- | |||
| Raise selection||ALT+G||Raises selection 3 units (on the z axis) | |||
|- | |||
| Redo||CTRL+Y||Redo last action | |||
|- | |||
| Refresh||F5||Reloads the current cell | |||
|- | |||
| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0 | |||
|- | |||
| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference | |||
|- | |||
| Save||CTRL+S||Saves plugin | |||
|- | |||
| Scale a light's fade distance||S||Dragging will increase/decrease a light's area of effect | |||
|- | |||
| Scale a light's field of view||ALT+S||Dragging will increase/decrease a non-omni light's field of view (spotlight focus) | |||
|- | |||
| Scale a light's depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias | |||
|- | |||
| Scale a light's intensity||CTRL+ALT+S||Dragging will increase/decrease the intensity (brightness) of a light | |||
|- | |||
| Scale a reference||S||Hold down "S" and move mouse to scale reference. | |||
|- | |||
| Search and replace||CTRL+F||Opens the Search and Replace window | |||
|- | |- | ||
| | | Show land borders||B||Toggle exterior cell boundaries on/off | ||
|- | |- | ||
| | | Show scene graph||F10||Opens Scene Graph window | ||
|- | |- | ||
| | | Swap editor water||CTRL+W||Not supported | ||
|- | |- | ||
| | | Toggle batch dialog||-||Opens the Batch Dialog window | ||
|- | |- | ||
| | | Toggle bright lights||A||Toggles lights on/off | ||
|- | |- | ||
| | | Toggle cell window loads||ALT+A||Toggles whether new exterior cells will automatically load whilst changing cell | ||
|- | |- | ||
| | | Toggle collision geometry||F4||Toggles collision geometry on/off | ||
|- | |- | ||
| | | Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals | ||
|- | |- | ||
| | | Toggle flycam||`||Not Supported | ||
|- | |- | ||
| | | Toggle fog||CTRL+5||Toggles fog on/off | ||
|- | |- | ||
| | | Toggle gizmo orientation||G||Toggles gizmo orientation between world and local | ||
|- | |- | ||
| | | Toggle grass||8||Toggles grass on/off | ||
|- | |- | ||
| | | Toggle grid||=||Not Supported | ||
|- | |- | ||
| | | Toggle havok||ALT+H||Toggles havok simulation on/off | ||
|- | |- | ||
| | | Toggle land culling||SHIFT+L||Toggles Land Culling on/off | ||
|- | |- | ||
| | | Toggle light markers||CTRL+I||Toggles light markers on/off | ||
|- | |- | ||
| | | Toggle light radius||L||Toggles light markers radii on/off | ||
|- | |- | ||
| | | Toggle location snap||Q||Toggles Grid Snap on/off | ||
|- | |- | ||
| | | Toggle markers||M||Toggles markers on/off | ||
|- | |- | ||
| | | Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals) | ||
|- | |- | ||
| | | Toggle occlusion planes||U||Toggles Occlusion Planes on/off | ||
|- | |- | ||
| | | Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off | ||
|- | |- | ||
| | | Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees) | ||
|- | |- | ||
| | | Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected) | ||
|- | |- | ||
| | | Toggle reference snap||SHIFT+Q||Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation | ||
|- | |- | ||
| | | Toggle rotation snap||CTRL+Q||Toggles Grid Rotate Snap on/off | ||
|- | |- | ||
| | | Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection | ||
|- | |- | ||
| | | Toggle shadows||5||Toggles shadows on/off | ||
|- | |- | ||
| | | Toggle sky||6||Toggles Sky on/off | ||
|- | |- | ||
| | | Toggle sound markers||CTRL+N||Toggles Sound Markers on/off | ||
|- | |- | ||
| | | Toggle trees||ALT+T||Toggles Trees on/off | ||
|- | |- | ||
| | | Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children | ||
|- | |- | ||
| | | Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children | ||
|- | |- | ||
| | | Toggle water culling||SHIFT+W||Toggles water on/off | ||
|- | |- | ||
| | | Toggle wireframe||7||Toggles wireframe on/off | ||
|- | |- | ||
| | | Undo||CTRL+Z||Undo last action | ||
|- | |- | ||
| | | Unhide all hidden objects||ALT+1||Unhides all hidden references | ||
|- | |- | ||
| | | Zoom in and out||V||Hold "V" and move mouse to fine tune camera forward/backward transform | ||
|} | |||
<br style="clear: both"/> | |||
== By Feature == | |||
=== Cell Editing === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |- | ||
| | ! style="background:#efefef;" colspan=1 | Function | ||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |- | ||
| | | Create a multibound reference||CTRL+B||Creates a multibound box encasing the currently selected object | ||
|- | |- | ||
| | | Edit landscape||H||Opens the landscaping editor | ||
|- | |- | ||
| | | Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off | ||
|- | |- | ||
| | | Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers | ||
|- | |- | ||
| | | Load selected object's parent cell||CTRL+L||Centers on the currently selected object and force loads its cell | ||
|- | |- | ||
| | | Search and replace||CTRL+F||Opens the Search and Replace window | ||
|- | |- | ||
| Toggle | | Toggle havok||ALT+H||Toggles havok simulation on/off | ||
|- | |- | ||
| Toggle | | Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees) | ||
|- | |- | ||
| Toggle | | Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected) | ||
|- | |- | ||
| | |} | ||
<br style="clear: both"/> | |||
=== Clipboard === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |- | ||
| | ! style="background:#efefef;" colspan=1 | Function | ||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |- | ||
| | | Copy selection||CTRL+C||Copies current selection | ||
|- | |- | ||
| | | Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut) | ||
|- | |- | ||
| | | Paste clipboard contents||CTRL+V||Pastes clipboard contents | ||
|- | |- | ||
| | | Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place | ||
|} | |||
<br style="clear: both"/> | |||
=== Deprecated === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |- | ||
| Toggle | ! style="background:#efefef;" colspan=1 | Function | ||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Swap editor water||CTRL+W||Not supported | |||
|- | |||
| Toggle flycam||`||Not Supported | |||
|- | |||
| Toggle grid||=||Not Supported | |||
|- | |||
|} | |||
<br style="clear: both"/> | |||
=== Editor === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Export selection as .FBX file||F2||Exports the currently selected object(s) in the render window to an FBX file | |||
|- | |||
| Export FaceGen data||Ctrl+F4||Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs | |||
|- | |||
| Object palette||SHIFT+O||Opens Object Palette window | |||
|- | |- | ||
| | | Picking preferences||/||Opens the Picking Preferences dialog | ||
|- | |- | ||
| | | Save||CTRL+S||Saves plugin | ||
|- | |- | ||
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off|| | | Show scene graph||F10||Opens Scene Graph window | ||
|- | |||
| Toggle batch dialog||-||Opens the Batch Dialog window | |||
|- | |||
| Toggle cell window loads||ALT+A||Toggles whether new exterior cells will automatically load whilst changing cell | |||
|- | |||
| Redo||CTRL+Y||Redo last action | |||
|- | |||
| Refresh||F5||Reloads the current cell | |||
|- | |||
| Undo||CTRL+Z||Undo last action | |||
|- | |||
|} | |||
<br style="clear: both"/> | |||
=== Lighting === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Scale fade distance||S||Dragging will increase/decrease a light's area of effect | |||
|- | |||
| Scale field of view||ALT+S||Dragging will increase/decrease a non-omni light's field of view (spotlight focus) | |||
|- | |||
| Scale depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias | |||
|- | |||
| Scale light intensity||CTRL+ALT+S||Dragging will increase/decrease the intensity (brightness) of a light | |||
|- | |||
| Toggle fog||CTRL+5||Toggles fog on/off | |||
|- | |||
| Toggle light markers||CTRL+I||Toggles light markers on/off | |||
|- | |||
| Toggle light radius||L||Toggles light markers radii on/off | |||
|- | |||
| Toggle shadows||5||Toggles shadows on/off | |||
|- | |||
| Toggle sky||6||Toggles Sky on/off | |||
|- | |||
|} | |||
<br style="clear: both"/> | |||
=== Render Window === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Anchor the camera||SHIFT+F||Anchors camera based on current selection | |||
|- | |||
| Cycle camera view||Y||Cycles through the different camera views | |||
|- | |||
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden | |||
|- | |||
| Drop camera||ALT+Z||Lowers the camera to the bottom of the currently selected object | |||
|- | |||
| Freeze the camera||3||Freezes camera and shows view frustrum | |||
|- | |||
| Place camera above selection||T||Top-down view of selection | |||
|- | |||
| Show land borders||B||Toggle exterior cell boundaries on/off | |||
|- | |||
| Toggle bright lights||A||Toggles lights on/off (light bulb icon on toolbar) | |||
|- | |||
| Toggle collision geometry||F4||Toggles collision geometry on/off | |||
|- | |||
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals | |||
|- | |||
| Toggle fog||CTRL+5||Toggles fog on/off | |||
|- | |||
| Toggle grass||8||Toggles grass on/off | |||
|- | |||
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off | |||
|- | |||
| Toggle light markers||CTRL+I||Toggles light markers on/off | |||
|- | |||
| Toggle light radius||L||Toggles light markers radii on/off | |||
|- | |||
| Toggle markers||M||Toggles markers on/off | |||
|- | |||
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals) | |||
|- | |||
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off | |||
|- | |||
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off | |||
|- | |||
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection | |||
|- | |||
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off|- | |||
|- | |||
| Toggle shadows||5||Toggles shadows on/off | |||
|- | |||
| Toggle sky||6||Toggles Sky on/off | |||
|- | |||
| Toggle trees||ALT+T||Toggles Trees on/off | |||
|- | |||
| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children | |||
|- | |||
| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children | |||
|- | |||
| Toggle water culling||SHIFT+W||Toggles water on/off | |||
|- | |||
| Toggle wireframe||7||Toggles wireframe on/off | |||
|- | |||
| Unhide all hidden objects||ALT+1||Unhides all hidden references | |||
|- | |||
| Zoom in and out||V||Hold "V" and move mouse to fine tune camera forward/backward transform | |||
|- | |||
|} | |||
<br style="clear: both"/> | |||
=== Selection === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Clear selection||D||Clears current selection (deselect) | |||
|- | |||
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden | |||
|- | |||
| Delete selection||DELETE||Deletes current selection | |||
|- | |||
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication | |||
|- | |||
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection | |||
|- | |||
|} | |||
<br style="clear: both"/> | |||
=== Transformation === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |- | ||
| | | Drop selection to ground||F||Drops current selection to nearest collision | ||
|- | |- | ||
| | | Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off | ||
|- | |- | ||
| | | Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off | ||
|- | |- | ||
| | | Enter selection manipulation mode||R||Hides all currently visible Gizmos | ||
|- | |- | ||
| | | Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off | ||
|- | |- | ||
| | | Move along Z axis||Z||Hold Z and move mouse to transform on Z axis (up/down) | ||
|- | |- | ||
| | | Move along X axis||X||Hold X and move mouse to transform on X axis (east/west) | ||
|- | |- | ||
| | | Move along Y axis||Y||Hold Y and move mouse to transform on Y axis (north/south) | ||
|- | |- | ||
| | | Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication (same FormID) | ||
|- | |- | ||
| | | Raise selection||ALT+G||Raises selection 3 units (on the z axis) | ||
|- | |- | ||
| | | Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0 | ||
|- | |- | ||
| | | Resnap references||SHIFT+K||Snaps current selection to current grid snap reference | ||
|- | |- | ||
| | | Scale a reference||S||Hold down "S" and move mouse to scale reference. | ||
|- | |- | ||
| | | Toggle gizmo orientation||G||Toggles gizmo orientation between world and local | ||
|- | |- | ||
| | | Toggle location snap||Q||Toggles Grid Snap on/off | ||
|- | |- | ||
|} | |} | ||
<br style="clear: both"/> | |||
[[Category:Keyboard Mappings]] | [[Category:Keyboard Mappings]] | ||
[[Category:Editor Reference ]] | [[Category:Editor Reference ]] |
Latest revision as of 11:04, 20 November 2022
The Creation Kit Keyboard Mapping is used when working in the Render Window.
Keyboard mapping for Navmesh editing can be found in the Navmesh Cheat Sheet.
Alphabetical[edit | edit source]
Function | Key | Notes |
---|---|---|
Anchor the camera | SHIFT+F | Anchors camera based on current selection |
Clear selection | D | Clears current selection (deselect) |
Copy selection | CTRL+C | Copies current selection |
Create a multibound reference | CTRL+B | Creates a multibound box encasing the currently selected object |
Cut selection | CTRL+X | Cuts current selection (CTRL+V pastes what was cut) |
Cycle camera view | Y | Cycles through the different camera views |
Cycle the visibility of selected objects | 1 | Cycles the currently selected object between normal, transparent, hidden |
Delete selection | DELETE | Deletes current selection |
Drop camera | ALT+Z | Drops the camera to the bottom of the currently selected object |
Drop selection to ground | F | Drops current selection to nearest collision |
Duplicate selection | CTRL+D | Duplicates selection and automatically selects the duplication |
Edit landscape | H | Opens the landscaping editor |
Edit navmesh | CTRL+E | Toggles Navmesh editing mode on/off |
Enter rotation manipulation mode | W | Toggles the Rotation Gizmo on/off |
Enter scale manipulation mode | 2 | Toggles the Scale Gizmo on/off |
Enter selection manipulation mode | R | Hides all currently visible Gizmos |
Enter translation manipulation mode | E | Toggles the Translation Gizmo on/off |
Export FaceGen data | Ctrl+F4 | Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs |
Export selection as .FBX file | F2 | Exports the currently selected object(s) in the render window to an FBX file |
Freeze the camera | 3 | Freezes camera and shows view frustrum |
Link/break planes/rooms | ALT+L | Links/Breaks Link between two Occlusion Planes or two Room Markers |
Load selected object's parent cell | CTRL+L | Centers on the currently selected object and force loads its cell |
Move clipboard references | CTRL+M | Moves current selection, does not create a copy or duplication (same FormID) |
Object palette | SHIFT+O | Opens Object Palette window |
Paste clipboard contents | CTRL+V | Pastes clipboard contents |
Paste clipboard contents in place | CTRL+SHIFT+V | Pastes clipboard contents in place |
Picking preferences | / | Opens the Picking Preferences dialog |
Place camera above selection | T | Top-down view of selection |
Raise selection | ALT+G | Raises selection 3 units (on the z axis) |
Redo | CTRL+Y | Redo last action |
Refresh | F5 | Reloads the current cell |
Reset rotation | CTRL+K | Resets current selection rotation to 0,0,0 |
Resnap references | SHIFT+K | Snaps current selection to current grid snap reference |
Save | CTRL+S | Saves plugin |
Scale a light's fade distance | S | Dragging will increase/decrease a light's area of effect |
Scale a light's field of view | ALT+S | Dragging will increase/decrease a non-omni light's field of view (spotlight focus) |
Scale a light's depth bias | ALT+B | Dragging will increase/decrease a shadow light's depth bias |
Scale a light's intensity | CTRL+ALT+S | Dragging will increase/decrease the intensity (brightness) of a light |
Scale a reference | S | Hold down "S" and move mouse to scale reference. |
Search and replace | CTRL+F | Opens the Search and Replace window |
Show land borders | B | Toggle exterior cell boundaries on/off |
Show scene graph | F10 | Opens Scene Graph window |
Swap editor water | CTRL+W | Not supported |
Toggle batch dialog | - | Opens the Batch Dialog window |
Toggle bright lights | A | Toggles lights on/off |
Toggle cell window loads | ALT+A | Toggles whether new exterior cells will automatically load whilst changing cell |
Toggle collision geometry | F4 | Toggles collision geometry on/off |
Toggle debug geometry | 4 | Toggles debug geometry mode on/off (useful for checking Room Markers and Portals |
Toggle flycam | ` | Not Supported |
Toggle fog | CTRL+5 | Toggles fog on/off |
Toggle gizmo orientation | G | Toggles gizmo orientation between world and local |
Toggle grass | 8 | Toggles grass on/off |
Toggle grid | = | Not Supported |
Toggle havok | ALT+H | Toggles havok simulation on/off |
Toggle land culling | SHIFT+L | Toggles Land Culling on/off |
Toggle light markers | CTRL+I | Toggles light markers on/off |
Toggle light radius | L | Toggles light markers radii on/off |
Toggle location snap | Q | Toggles Grid Snap on/off |
Toggle markers | M | Toggles markers on/off |
Toggle non-land culling | SHIFT+C | Hides all references (useful to check Room Markers and Portals) |
Toggle occlusion planes | U | Toggles Occlusion Planes on/off |
Toggle orthographic perspective | 0 (zero) | Toggles Orthographic Perspective on/off |
Toggle picking against trees | CTRL+T | Toggles picking trees on/off (useful when working in areas with a lot of trees) |
Toggle portal mode | CTRL+P | Toggles Portal Mode on/off (when on, only portals can be selected) |
Toggle reference snap | SHIFT+Q | Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation |
Toggle rotation snap | CTRL+Q | Toggles Grid Rotate Snap on/off |
Toggle selection culling | CTRL+SHIFT+C | Hides/Unhides current selection |
Toggle shadows | 5 | Toggles shadows on/off |
Toggle sky | 6 | Toggles Sky on/off |
Toggle sound markers | CTRL+N | Toggles Sound Markers on/off |
Toggle trees | ALT+T | Toggles Trees on/off |
Toggle visibility of enable state children | CTRL+1 | Toggles culling of the selected reference's enable state children |
Toggle visibility of enable state opposite children | SHIFT+1 | Toggles culling of the selected reference's enable state opposite children |
Toggle water culling | SHIFT+W | Toggles water on/off |
Toggle wireframe | 7 | Toggles wireframe on/off |
Undo | CTRL+Z | Undo last action |
Unhide all hidden objects | ALT+1 | Unhides all hidden references |
Zoom in and out | V | Hold "V" and move mouse to fine tune camera forward/backward transform |
By Feature[edit | edit source]
Cell Editing[edit | edit source]
Function | Key | Notes |
---|---|---|
Create a multibound reference | CTRL+B | Creates a multibound box encasing the currently selected object |
Edit landscape | H | Opens the landscaping editor |
Edit navmesh | CTRL+E | Toggles Navmesh editing mode on/off |
Link/break planes/rooms | ALT+L | Links/Breaks Link between two Occlusion Planes or two Room Markers |
Load selected object's parent cell | CTRL+L | Centers on the currently selected object and force loads its cell |
Search and replace | CTRL+F | Opens the Search and Replace window |
Toggle havok | ALT+H | Toggles havok simulation on/off |
Toggle picking against trees | CTRL+T | Toggles picking trees on/off (useful when working in areas with a lot of trees) |
Toggle portal mode | CTRL+P | Toggles Portal Mode on/off (when on, only portals can be selected) |
Clipboard[edit | edit source]
Function | Key | Notes |
---|---|---|
Copy selection | CTRL+C | Copies current selection |
Cut selection | CTRL+X | Cuts current selection (CTRL+V pastes what was cut) |
Paste clipboard contents | CTRL+V | Pastes clipboard contents |
Paste clipboard contents in place | CTRL+SHIFT+V | Pastes clipboard contents in place |
Deprecated[edit | edit source]
Function | Key | Notes |
---|---|---|
Swap editor water | CTRL+W | Not supported |
Toggle flycam | ` | Not Supported |
Toggle grid | = | Not Supported |
Editor[edit | edit source]
Function | Key | Notes |
---|---|---|
Export selection as .FBX file | F2 | Exports the currently selected object(s) in the render window to an FBX file |
Export FaceGen data | Ctrl+F4 | Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs |
Object palette | SHIFT+O | Opens Object Palette window |
Picking preferences | / | Opens the Picking Preferences dialog |
Save | CTRL+S | Saves plugin |
Show scene graph | F10 | Opens Scene Graph window |
Toggle batch dialog | - | Opens the Batch Dialog window |
Toggle cell window loads | ALT+A | Toggles whether new exterior cells will automatically load whilst changing cell |
Redo | CTRL+Y | Redo last action |
Refresh | F5 | Reloads the current cell |
Undo | CTRL+Z | Undo last action |
Lighting[edit | edit source]
Function | Key | Notes |
---|---|---|
Scale fade distance | S | Dragging will increase/decrease a light's area of effect |
Scale field of view | ALT+S | Dragging will increase/decrease a non-omni light's field of view (spotlight focus) |
Scale depth bias | ALT+B | Dragging will increase/decrease a shadow light's depth bias |
Scale light intensity | CTRL+ALT+S | Dragging will increase/decrease the intensity (brightness) of a light |
Toggle fog | CTRL+5 | Toggles fog on/off |
Toggle light markers | CTRL+I | Toggles light markers on/off |
Toggle light radius | L | Toggles light markers radii on/off |
Toggle shadows | 5 | Toggles shadows on/off |
Toggle sky | 6 | Toggles Sky on/off |
Render Window[edit | edit source]
Function | Key | Notes |
---|---|---|
Anchor the camera | SHIFT+F | Anchors camera based on current selection |
Cycle camera view | Y | Cycles through the different camera views |
Cycle the visibility of selected objects | 1 | Cycles the currently selected object between normal, transparent, hidden |
Drop camera | ALT+Z | Lowers the camera to the bottom of the currently selected object |
Freeze the camera | 3 | Freezes camera and shows view frustrum |
Place camera above selection | T | Top-down view of selection |
Show land borders | B | Toggle exterior cell boundaries on/off |
Toggle bright lights | A | Toggles lights on/off (light bulb icon on toolbar) |
Toggle collision geometry | F4 | Toggles collision geometry on/off |
Toggle debug geometry | 4 | Toggles debug geometry mode on/off (useful for checking Room Markers and Portals |
Toggle fog | CTRL+5 | Toggles fog on/off |
Toggle grass | 8 | Toggles grass on/off |
Toggle land culling | SHIFT+L | Toggles Land Culling on/off |
Toggle light markers | CTRL+I | Toggles light markers on/off |
Toggle light radius | L | Toggles light markers radii on/off |
Toggle markers | M | Toggles markers on/off |
Toggle non-land culling | SHIFT+C | Hides all references (useful to check Room Markers and Portals) |
Toggle occlusion planes | U | Toggles Occlusion Planes on/off |
Toggle orthographic perspective | 0 (zero) | Toggles Orthographic Perspective on/off |
Toggle selection culling | CTRL+SHIFT+C | Hides/Unhides current selection |
Toggle sound markers | CTRL+N | - |
Toggle shadows | 5 | Toggles shadows on/off |
Toggle sky | 6 | Toggles Sky on/off |
Toggle trees | ALT+T | Toggles Trees on/off |
Toggle visibility of enable state children | CTRL+1 | Toggles culling of the selected reference's enable state children |
Toggle visibility of enable state opposite children | SHIFT+1 | Toggles culling of the selected reference's enable state opposite children |
Toggle water culling | SHIFT+W | Toggles water on/off |
Toggle wireframe | 7 | Toggles wireframe on/off |
Unhide all hidden objects | ALT+1 | Unhides all hidden references |
Zoom in and out | V | Hold "V" and move mouse to fine tune camera forward/backward transform |
Selection[edit | edit source]
Function | Key | Notes |
---|---|---|
Clear selection | D | Clears current selection (deselect) |
Cycle the visibility of selected objects | 1 | Cycles the currently selected object between normal, transparent, hidden |
Delete selection | DELETE | Deletes current selection |
Duplicate selection | CTRL+D | Duplicates selection and automatically selects the duplication |
Toggle selection culling | CTRL+SHIFT+C | Hides/Unhides current selection |
Transformation[edit | edit source]
Function | Key | Notes |
---|---|---|
Drop selection to ground | F | Drops current selection to nearest collision |
Enter rotation manipulation mode | W | Toggles the Rotation Gizmo on/off |
Enter scale manipulation mode | 2 | Toggles the Scale Gizmo on/off |
Enter selection manipulation mode | R | Hides all currently visible Gizmos |
Enter translation manipulation mode | E | Toggles the Translation Gizmo on/off |
Move along Z axis | Z | Hold Z and move mouse to transform on Z axis (up/down) |
Move along X axis | X | Hold X and move mouse to transform on X axis (east/west) |
Move along Y axis | Y | Hold Y and move mouse to transform on Y axis (north/south) |
Move clipboard references | CTRL+M | Moves current selection, does not create a copy or duplication (same FormID) |
Raise selection | ALT+G | Raises selection 3 units (on the z axis) |
Reset rotation | CTRL+K | Resets current selection rotation to 0,0,0 |
Resnap references | SHIFT+K | Snaps current selection to current grid snap reference |
Scale a reference | S | Hold down "S" and move mouse to scale reference. |
Toggle gizmo orientation | G | Toggles gizmo orientation between world and local |
Toggle location snap | Q | Toggles Grid Snap on/off |