Creation Kit Keyboard Mapping
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The Creation Kit Keyboard Mapping is used when working in the Render Window.
Keyboard mapping for Navmesh editing can be found in the Navmesh Cheat Sheet.
Alphabetical[edit | edit source]
Function | Key | Notes |
---|---|---|
Anchor the camera | SHIFT+F | Anchors camera based on current selection |
Clear selection | D | Clears current selection (deselect) |
Copy selection | CTRL+C | Copies current selection |
Create a multibound reference | CTRL+B | Creates a multibound box encasing the currently selected object |
Cut selection | CTRL+X | Cuts current selection (CTRL+V pastes what was cut) |
Cycle camera view | Y | Cycles through the different camera views |
Cycle the visibility of selected objects | 1 | Cycles the currently selected object between normal, transparent, hidden |
Delete selection | DELETE | Deletes current selection |
Drop camera | ALT+Z | Drops the camera to the bottom of the currently selected object |
Drop selection to ground | F | Drops current selection to nearest collision |
Duplicate selection | CTRL+D | Duplicates selection and automatically selects the duplication |
Edit landscape | H | Opens the landscaping editor |
Edit navmesh | CTRL+E | Toggles Navmesh editing mode on/off |
Enter rotation manipulation mode | W | Toggles the Rotation Gizmo on/off |
Enter scale manipulation mode | 2 | Toggles the Scale Gizmo on/off |
Enter selection manipulation mode | R | Hides all currently visible Gizmos |
Enter translation manipulation mode | E | Toggles the Translation Gizmo on/off |
Export FaceGen data | Ctrl+F4 | Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs |
Export selection as .FBX file | F2 | Exports the currently selected object(s) in the render window to an FBX file |
Freeze the camera | 3 | Freezes camera and shows view frustrum |
Link/break planes/rooms | ALT+L | Links/Breaks Link between two Occlusion Planes or two Room Markers |
Load selected object's parent cell | CTRL+L | Centers on the currently selected object and force loads its cell |
Move clipboard references | CTRL+M | Moves current selection, does not create a copy or duplication (same FormID) |
Object palette | SHIFT+O | Opens Object Palette window |
Paste clipboard contents | CTRL+V | Pastes clipboard contents |
Paste clipboard contents in place | CTRL+SHIFT+V | Pastes clipboard contents in place |
Picking preferences | / | Opens the Picking Preferences dialog |
Place camera above selection | T | Top-down view of selection |
Raise selection | ALT+G | Raises selection 3 units (on the z axis) |
Redo | CTRL+Y | Redo last action |
Refresh | F5 | Reloads the current cell |
Reset rotation | CTRL+K | Resets current selection rotation to 0,0,0 |
Resnap references | SHIFT+K | Snaps current selection to current grid snap reference |
Save | CTRL+S | Saves plugin |
Scale a light's fade distance | S | Dragging will increase/decrease a light's area of effect |
Scale a light's field of view | ALT+S | Dragging will increase/decrease a non-omni light's field of view (spotlight focus) |
Scale a light's depth bias | ALT+B | Dragging will increase/decrease a shadow light's depth bias |
Scale a light's intensity | CTRL+ALT+S | Dragging will increase/decrease the intensity (brightness) of a light |
Scale a reference | S | Hold down "S" and move mouse to scale reference. |
Search and replace | CTRL+F | Opens the Search and Replace window |
Show land borders | B | Toggle exterior cell boundaries on/off |
Show scene graph | F10 | Opens Scene Graph window |
Swap editor water | CTRL+W | Not supported |
Toggle batch dialog | - | Opens the Batch Dialog window |
Toggle bright lights | A | Toggles lights on/off |
Toggle cell window loads | ALT+A | Toggles whether new exterior cells will automatically load whilst changing cell |
Toggle collision geometry | F4 | Toggles collision geometry on/off |
Toggle debug geometry | 4 | Toggles debug geometry mode on/off (useful for checking Room Markers and Portals |
Toggle flycam | ` | Not Supported |
Toggle fog | CTRL+5 | Toggles fog on/off |
Toggle gizmo orientation | G | Toggles gizmo orientation between world and local |
Toggle grass | 8 | Toggles grass on/off |
Toggle grid | = | Not Supported |
Toggle havok | ALT+H | Toggles havok simulation on/off |
Toggle land culling | SHIFT+L | Toggles Land Culling on/off |
Toggle light markers | CTRL+I | Toggles light markers on/off |
Toggle light radius | L | Toggles light markers radii on/off |
Toggle location snap | Q | Toggles Grid Snap on/off |
Toggle markers | M | Toggles markers on/off |
Toggle non-land culling | SHIFT+C | Hides all references (useful to check Room Markers and Portals) |
Toggle occlusion planes | U | Toggles Occlusion Planes on/off |
Toggle orthographic perspective | 0 (zero) | Toggles Orthographic Perspective on/off |
Toggle picking against trees | CTRL+T | Toggles picking trees on/off (useful when working in areas with a lot of trees) |
Toggle portal mode | CTRL+P | Toggles Portal Mode on/off (when on, only portals can be selected) |
Toggle reference snap | SHIFT+Q | Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation |
Toggle rotation snap | CTRL+Q | Toggles Grid Rotate Snap on/off |
Toggle selection culling | CTRL+SHIFT+C | Hides/Unhides current selection |
Toggle shadows | 5 | Toggles shadows on/off |
Toggle sky | 6 | Toggles Sky on/off |
Toggle sound markers | CTRL+N | Toggles Sound Markers on/off |
Toggle trees | ALT+T | Toggles Trees on/off |
Toggle visibility of enable state children | CTRL+1 | Toggles culling of the selected reference's enable state children |
Toggle visibility of enable state opposite children | SHIFT+1 | Toggles culling of the selected reference's enable state opposite children |
Toggle water culling | SHIFT+W | Toggles water on/off |
Toggle wireframe | 7 | Toggles wireframe on/off |
Undo | CTRL+Z | Undo last action |
Unhide all hidden objects | ALT+1 | Unhides all hidden references |
Zoom in and out | V | Hold "V" and move mouse to fine tune camera forward/backward transform |
By Feature[edit | edit source]
Cell Editing[edit | edit source]
Function | Key | Notes |
---|---|---|
Create a multibound reference | CTRL+B | Creates a multibound box encasing the currently selected object |
Edit landscape | H | Opens the landscaping editor |
Edit navmesh | CTRL+E | Toggles Navmesh editing mode on/off |
Link/break planes/rooms | ALT+L | Links/Breaks Link between two Occlusion Planes or two Room Markers |
Load selected object's parent cell | CTRL+L | Centers on the currently selected object and force loads its cell |
Search and replace | CTRL+F | Opens the Search and Replace window |
Toggle havok | ALT+H | Toggles havok simulation on/off |
Toggle picking against trees | CTRL+T | Toggles picking trees on/off (useful when working in areas with a lot of trees) |
Toggle portal mode | CTRL+P | Toggles Portal Mode on/off (when on, only portals can be selected) |
Clipboard[edit | edit source]
Function | Key | Notes |
---|---|---|
Copy selection | CTRL+C | Copies current selection |
Cut selection | CTRL+X | Cuts current selection (CTRL+V pastes what was cut) |
Paste clipboard contents | CTRL+V | Pastes clipboard contents |
Paste clipboard contents in place | CTRL+SHIFT+V | Pastes clipboard contents in place |
Deprecated[edit | edit source]
Function | Key | Notes |
---|---|---|
Swap editor water | CTRL+W | Not supported |
Toggle flycam | ` | Not Supported |
Toggle grid | = | Not Supported |
Editor[edit | edit source]
Function | Key | Notes |
---|---|---|
Export selection as .FBX file | F2 | Exports the currently selected object(s) in the render window to an FBX file |
Export FaceGen data | Ctrl+F4 | Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs |
Object palette | SHIFT+O | Opens Object Palette window |
Picking preferences | / | Opens the Picking Preferences dialog |
Save | CTRL+S | Saves plugin |
Show scene graph | F10 | Opens Scene Graph window |
Toggle batch dialog | - | Opens the Batch Dialog window |
Toggle cell window loads | ALT+A | Toggles whether new exterior cells will automatically load whilst changing cell |
Redo | CTRL+Y | Redo last action |
Refresh | F5 | Reloads the current cell |
Undo | CTRL+Z | Undo last action |
Lighting[edit | edit source]
Function | Key | Notes |
---|---|---|
Scale fade distance | S | Dragging will increase/decrease a light's area of effect |
Scale field of view | ALT+S | Dragging will increase/decrease a non-omni light's field of view (spotlight focus) |
Scale depth bias | ALT+B | Dragging will increase/decrease a shadow light's depth bias |
Scale light intensity | CTRL+ALT+S | Dragging will increase/decrease the intensity (brightness) of a light |
Toggle fog | CTRL+5 | Toggles fog on/off |
Toggle light markers | CTRL+I | Toggles light markers on/off |
Toggle light radius | L | Toggles light markers radii on/off |
Toggle shadows | 5 | Toggles shadows on/off |
Toggle sky | 6 | Toggles Sky on/off |
Render Window[edit | edit source]
Function | Key | Notes |
---|---|---|
Anchor the camera | SHIFT+F | Anchors camera based on current selection |
Cycle camera view | Y | Cycles through the different camera views |
Cycle the visibility of selected objects | 1 | Cycles the currently selected object between normal, transparent, hidden |
Drop camera | ALT+Z | Lowers the camera to the bottom of the currently selected object |
Freeze the camera | 3 | Freezes camera and shows view frustrum |
Place camera above selection | T | Top-down view of selection |
Show land borders | B | Toggle exterior cell boundaries on/off |
Toggle bright lights | A | Toggles lights on/off (light bulb icon on toolbar) |
Toggle collision geometry | F4 | Toggles collision geometry on/off |
Toggle debug geometry | 4 | Toggles debug geometry mode on/off (useful for checking Room Markers and Portals |
Toggle fog | CTRL+5 | Toggles fog on/off |
Toggle grass | 8 | Toggles grass on/off |
Toggle land culling | SHIFT+L | Toggles Land Culling on/off |
Toggle light markers | CTRL+I | Toggles light markers on/off |
Toggle light radius | L | Toggles light markers radii on/off |
Toggle markers | M | Toggles markers on/off |
Toggle non-land culling | SHIFT+C | Hides all references (useful to check Room Markers and Portals) |
Toggle occlusion planes | U | Toggles Occlusion Planes on/off |
Toggle orthographic perspective | 0 (zero) | Toggles Orthographic Perspective on/off |
Toggle selection culling | CTRL+SHIFT+C | Hides/Unhides current selection |
Toggle sound markers | CTRL+N | - |
Toggle shadows | 5 | Toggles shadows on/off |
Toggle sky | 6 | Toggles Sky on/off |
Toggle trees | ALT+T | Toggles Trees on/off |
Toggle visibility of enable state children | CTRL+1 | Toggles culling of the selected reference's enable state children |
Toggle visibility of enable state opposite children | SHIFT+1 | Toggles culling of the selected reference's enable state opposite children |
Toggle water culling | SHIFT+W | Toggles water on/off |
Toggle wireframe | 7 | Toggles wireframe on/off |
Unhide all hidden objects | ALT+1 | Unhides all hidden references |
Zoom in and out | V | Hold "V" and move mouse to fine tune camera forward/backward transform |
Selection[edit | edit source]
Function | Key | Notes |
---|---|---|
Clear selection | D | Clears current selection (deselect) |
Cycle the visibility of selected objects | 1 | Cycles the currently selected object between normal, transparent, hidden |
Delete selection | DELETE | Deletes current selection |
Duplicate selection | CTRL+D | Duplicates selection and automatically selects the duplication |
Toggle selection culling | CTRL+SHIFT+C | Hides/Unhides current selection |
Transformation[edit | edit source]
Function | Key | Notes |
---|---|---|
Drop selection to ground | F | Drops current selection to nearest collision |
Enter rotation manipulation mode | W | Toggles the Rotation Gizmo on/off |
Enter scale manipulation mode | 2 | Toggles the Scale Gizmo on/off |
Enter selection manipulation mode | R | Hides all currently visible Gizmos |
Enter translation manipulation mode | E | Toggles the Translation Gizmo on/off |
Move along Z axis | Z | Hold Z and move mouse to transform on Z axis (up/down) |
Move along X axis | X | Hold X and move mouse to transform on X axis (east/west) |
Move along Y axis | Y | Hold Y and move mouse to transform on Y axis (north/south) |
Move clipboard references | CTRL+M | Moves current selection, does not create a copy or duplication (same FormID) |
Raise selection | ALT+G | Raises selection 3 units (on the z axis) |
Reset rotation | CTRL+K | Resets current selection rotation to 0,0,0 |
Resnap references | SHIFT+K | Snaps current selection to current grid snap reference |
Scale a reference | S | Hold down "S" and move mouse to scale reference. |
Toggle gizmo orientation | G | Toggles gizmo orientation between world and local |
Toggle location snap | Q | Toggles Grid Snap on/off |