Difference between revisions of "GetActorOwner - ObjectReference"
Jump to navigation
Jump to search
imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Zartar |
||
Line 21: | Line 21: | ||
bool playerOwnsSword = (SwordProperty.GetActorOwner() == Game.GetPlayer().GetActorBase()) | bool playerOwnsSword = (SwordProperty.GetActorOwner() == Game.GetPlayer().GetActorBase()) | ||
</source> | </source> | ||
== Notes == | |||
NEEDS VERIFICATION: This function always returns none. It used to work correctly, perhaps it was broken in an update? | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[SetActorOwner - ObjectReference]] | *[[SetActorOwner - ObjectReference]] |
Revision as of 19:41, 18 April 2013
Member of: ObjectReference Script
Gets the ActorBase that owns this object. Will return None if the object isn't owned by an actor.
Syntax
ActorBase Function GetActorOwner() native
Parameters
None.
Return Value
The ActorBase that owns this object.
Examples
; Does the player own the sword?
bool playerOwnsSword = (SwordProperty.GetActorOwner() == Game.GetPlayer().GetActorBase())
Notes
NEEDS VERIFICATION: This function always returns none. It used to work correctly, perhaps it was broken in an update?