Difference between revisions of "GetAnimationVariableFloat - ObjectReference"
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imported>FR dZastrX (→Notes) |
imported>DServant m (Added 'Game.GetPlayer().' to example code. Function runs on object references.) |
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== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Debug.Trace("Current movement speed: " + GetAnimationVariableFloat("Speed")) | Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed")) | ||
</source> | </source> | ||
Revision as of 15:25, 14 July 2015
Member of: ObjectReference Script
Gets the value of a variable on the reference's animation graph - Float version.
Syntax
float Function GetAnimationVariableFloat(string asVariableName) native
Parameters
- asVariableName: The name of the variable to read from the graph.
Return Value
The variable's current value.
Examples
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))
Notes
- A full list of variables can be found here : List of Animation Variables.
- External discussion thread is available here.