Difference between revisions of "Global"
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==Global Dialog== | ==Global Dialog== | ||
Globals can be found in an Object Window under ''Miscellaneous / Global''. | |||
*'''ID:''' The Form's Editor ID. | *'''ID:''' The Form's Editor ID. | ||
*'''Variable Type:''' The data type used to store the value (Short, Long, or Float). | *'''Variable Type:''' The data type used to store the value (Short, Long, or Float). | ||
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** If checked, the '''Value''' of this Global is not expected to change during gameplay, and will not be saved with save game data. | ** If checked, the '''Value''' of this Global is not expected to change during gameplay, and will not be saved with save game data. | ||
** If unchecked, the '''Value''' is expected to change, and will be saved. | ** If unchecked, the '''Value''' is expected to change, and will be saved. | ||
==Accessing Global Variables== | ==Accessing Global Variables== |
Revision as of 12:45, 15 January 2013
A Global Variable is a numeric value stored by the game. Globals are often used to pass data between Scripts and Condition Functions or other code-driven systems.
Global Dialog
Globals can be found in an Object Window under Miscellaneous / Global.
- ID: The Form's Editor ID.
- Variable Type: The data type used to store the value (Short, Long, or Float).
- Internally, all Globals are stored as 32-bit floating-point numbers. There is no difference between Short and Long.
- The technical implementation of floating-point numbers means that they are inaccurate at very large or very small values (for example, all numbers from 2000000000 to 2000000064 are stored as 2000000000).
- Value: The initial value of the Global.
- Constant:
- If checked, the Value of this Global is not expected to change during gameplay, and will not be saved with save game data.
- If unchecked, the Value is expected to change, and will be saved.
Accessing Global Variables
Scripting
To access global variables in Papyrus scripts, the global variable must be passed into the script as a property. Then one needs to use the functions GetValue and SetValue
GlobalVariable Property GameHour auto float myhour = GameHour.Getvalue() GameHour.Setvalue(10)
Console
In the Console global variables can be adressed directly:
set GameHour to 10 GetGlobalValue GameHour
show GameHour ; same effect as GetGlobalValue GameHour
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