Difference between revisions of "OnLocationChange - Actor"
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imported>Jlundin |
imported>Egocarib |
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== Notes == | |||
*Keep in mind that [[Location|Locations]] can be large groups of multiple cells, sometimes including numerous interior and exterior cells. As a result, this event may not be ideal for use as a general purpose cell movement tracker. Try [[OnCellLoad - ObjectReference|OnCellLoad]] or [[OnCellAttach - ObjectReference|OnCellAttach]] instead. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] |
Revision as of 12:03, 11 November 2013
Member of: Actor Script
Event called when this actor moves from one location to another.
Syntax
Event OnLocationChange(Location akOldLoc, Location akNewLoc)
Parameters
- akOldLoc: The Location that we left (may be None).
- akNewLoc: The Location that we entered (may be None).
Examples
Event OnLocationChange(Location akOldLoc, Location akNewLoc)
if (Game.GetPlayer().GetCurrentLocation() == akOldLoc)
Debug.Trace("We have left the player's location!")
endIf
endEvent
Notes
- Keep in mind that Locations can be large groups of multiple cells, sometimes including numerous interior and exterior cells. As a result, this event may not be ideal for use as a general purpose cell movement tracker. Try OnCellLoad or OnCellAttach instead.