Difference between revisions of "PlayAnimation - ObjectReference"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Jlundin
 
imported>MoopusMaximus
Line 21: Line 21:
Switch.PlayAnimation("flip")
Switch.PlayAnimation("flip")
</source>
</source>
== Notes ==
PlayAnimation() cannot be cast on Actors. You must use [[Debug.SendAnimationEvent()]]


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[PlayAnimationAndWait - ObjectReference]]
*[[PlayAnimationAndWait - ObjectReference]]

Revision as of 18:55, 19 February 2012

Member of: ObjectReference Script

Starts playing the specified animation on the object and returns immediately. (Internally, it sends the named event to the object's animation graph) If it succeeds, it returns true.

Syntax

bool Function PlayAnimation(string asAnimation) native

Parameters

  • asAnimation: The animation to play. (The name of the event to send to the animation graph)

Return Value

True if the animation successfully started playing.

Examples

; Play the "flip" animation on the switch
Switch.PlayAnimation("flip")

Notes

PlayAnimation() cannot be cast on Actors. You must use Debug.SendAnimationEvent()

See Also