Talk:PlayAnimation - ObjectReference

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Finding Object's Anim and Anim Event Names[edit source]

From SaidenStorm on the BethSoft forums:

  1. Unpack the Animations.bsa -> if your going to be doing a lot of this you will want this BSA unpacked anyway.
  2. Create a new esp and go to races and define a new race and set its Behavior Profile to the one you want, in your case "Meshes\dungeons\nordic\levers\pullbar\norpullbar01.hkx".
  3. define a new actor using this new race.
  4. Save, Name and Reload.
  5. go to Gameplay -> Animations and the new race will appear -> just add a new loose anim and you will have access to all of the Events as Named within the Behavior files.