Difference between revisions of "TempClone - Form"
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imported>Egocarib (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' Form Script Creates a temporary clone of this form. (This function requires SKSE) == ...") |
imported>Egocarib m (reworded a note for clarity) |
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== Notes == | == Notes == | ||
*The clone will only exist for the current play session. Attempting to store the cloned Form in a variable for longer periods of time will not work, and may lead to game instability when your script attempts to access the form after a game reload. | *The clone will only exist for the current play session. Attempting to store the cloned Form in a variable for longer periods of time will not work, and may lead to game instability when your script attempts to access the form after a game reload. | ||
*This | *This does not work on all types - you may get back a valid form with initialized default data rather than data copied from the source. | ||
*TempClone ''does'' work for cloning CombatStyle Forms. | *TempClone ''does'' work for cloning CombatStyle Forms. |
Revision as of 16:40, 15 November 2013
SKSE Member of: Form Script
Creates a temporary clone of this form. (This function requires SKSE)
Syntax
Form Function TempClone() native
Parameters
None
Return Value
Returns a new Form type that is a clone of the Form it was called on.
Examples
;...
ActorBase ab = SomeBandit.GetActorBase()
CombatStyle cs = ab.GetCombatStyle().TempClone()
newCS.SetMeleeMult(0.1)
newCS.SetMagicMult(2.5)
ab.SetCombatStyle(newCS)
;...
Notes
- The clone will only exist for the current play session. Attempting to store the cloned Form in a variable for longer periods of time will not work, and may lead to game instability when your script attempts to access the form after a game reload.
- This does not work on all types - you may get back a valid form with initialized default data rather than data copied from the source.
- TempClone does work for cloning CombatStyle Forms.