Difference between revisions of "Talk:Activator"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Lisselli
(Model must have collision to display the activation prompt.)
 
imported>Lisselli
(About invisible collision.)
Line 1: Line 1:
Activators can have any model, but the model must have collision in order for the prompt to display. [[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-19T07:36:57 (EDT)
Activators can have any model, but the model must have collision in order for the prompt to display. [[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-19T07:36:57 (EDT)
** If you need to use a model that doesn't have collision, you can create another activator to use this model: Markers\Misc\InvisibleCollision01.nif and have that activator serve as your prompt display, while the other activator serve as your intended model. [[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-19T08:10:34 (EDT)

Revision as of 07:10, 19 April 2017

Activators can have any model, but the model must have collision in order for the prompt to display. Lisselli (talk) 2017-04-19T07:36:57 (EDT)

    • If you need to use a model that doesn't have collision, you can create another activator to use this model: Markers\Misc\InvisibleCollision01.nif and have that activator serve as your prompt display, while the other activator serve as your intended model. Lisselli (talk) 2017-04-19T08:10:34 (EDT)