Difference between revisions of "Talk:Exterior Cells"
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imported>Kingston3K |
imported>PG01 |
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Here's what it looks like: http://www.creationkit.com/File:Duplicationbug.JPG | Here's what it looks like: http://www.creationkit.com/File:Duplicationbug.JPG | ||
--[[User:Kingston3K|Kingston3K]] 21:24, 10 March 2012 (EST) | --[[User:Kingston3K|Kingston3K]] 21:24, 10 March 2012 (EST) | ||
== New exterior cells == | |||
I think it would be prudent for someone in the level design team to explain how new exterior locations can be created as it's the one thing that seemingly no-one in the community can answer or attempt. [[User:PG01|PG01]] 20:56, 2 April 2012 (EDT) |
Revision as of 19:56, 2 April 2012
Duplication Bug?
I duplicated the Skuldafn World Space for my mod project, but when I enter the new worldspace, either in the CK or in-game, there are four or so cells where the Landscape is noticeably higher than the actual objects or water, and I can't find a way to simply lower it to the proper level. Is there some way to correct/prevent this? Here's what it looks like: http://www.creationkit.com/File:Duplicationbug.JPG --Kingston3K 21:24, 10 March 2012 (EST)
New exterior cells
I think it would be prudent for someone in the level design team to explain how new exterior locations can be created as it's the one thing that seemingly no-one in the community can answer or attempt. PG01 20:56, 2 April 2012 (EDT)