Difference between revisions of "GetTimeElapsed - ActiveMagicEffect"
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== Notes == | == Notes == | ||
* This function returns the number of seconds the effect '''exists''', whether or not | * This function returns the number of seconds the effect '''exists''', whether or not it`s active. | ||
== See Also == | == See Also == |
Latest revision as of 16:03, 7 June 2024
SKSE Member of: ActiveMagicEffect Script
Returns the Elapsed time of the Active Magic Effect.
Syntax[edit | edit source]
float Function GetTimeElapsed() native
Return Value[edit | edit source]
Returns the Time Elapsed
Examples[edit | edit source]
Float TimeElapsed = Buff.GetTimeElapsed()
Debug.Trace("The Buff has lasted " + TimeElapsed)
Notes[edit | edit source]
- This function returns the number of seconds the effect exists, whether or not it`s active.