Difference between revisions of "Category:TES5Edit"
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== Documentation == | == Documentation == | ||
This is a work in progress it is not complete at this time. | '''This is a work in progress it is not complete at this time.''' | ||
* [[TES5Edit_Documentation|TES5Edit_Documentation]] | |||
# How the CK Works | This is being provided as a base for documentation for all versions. It is being taken straight from the Fallout documentation written by Miax and other contributors. If you have previous knowledge of FO3Edit, FNVEdit, and TES4Edit please contribute to this documentation. There is no way any one person can include everything. Your contributions will make the documentation as through as possible. | ||
'''What will not be included in the Documentation''' | |||
# How the Bethesda CK Works | |||
# Specific conflicts that should be ignored | |||
# Technical Plugin Specific Information | # Technical Plugin Specific Information | ||
# Exactly how to troubleshoot | # Exactly how to troubleshoot load order issues or prevent a Crash To Desktop or, CTD | ||
# Which plugins should not be cleaned | |||
Some people new to using FO3/FNV/TES4/TES5Edit are trying to prevent their game from crashing. However, they normally don't have the technical background to understand the inner workings of the plugins nor would they understand the programming that goes into the tool itself. Because of this, only general ways to detect a conflict should be presented. The Author of the mod should be contacted to resolve any issues with the plugin they have provided to the public. The documentation should only include proper use of the software. Try to keep it generic so it covers all versions. When applicable, note any version specific differences. | |||
If you do understand programming and would like to know more about the inner workings of TES5Edit feel free to visit our Google Code site. You are more then welcome to read the source code and and search the web for applicable Delphi documentation. | If you do understand programming and would like to know more about the inner workings of TES5Edit feel free to visit our Google Code site. You are more then welcome to read the source code and and search the web for applicable Delphi documentation. |
Revision as of 18:30, 1 August 2013
Description
TES5Edit is an advanced tool for manipulating Skyrim plugins. It is especially useful for comparing multiple plugins at the same time and resolving differences between them. It includes powerful functions for creating de-isolated plugins using simple drag-and-drop editing. It also supports batch editing of selected records, which is extremely useful if you want to do something like add or remove an inventory item, faction, or AI package on a bunch of NPCs. It also lets you easily compare two or more similar records and drag-and-drop changes among them.
TES5View is an advanced graphical esp viewer and conflict detector. (Rename TES5Edit to TES5View)
TES5Trans Translate Mode Description needs to be updated. (Rename TES5Edit to TES5Trans)
When started, TES5Edit/TES5View will automatically find your Skyrim Data directory. You then get a dialog to select which masters/plugins you want to load with the current selection from your plugins.txt as default value. The selected plugins will start loading in the background. Depending on your system it will take a while for all plugins to load. You can follow the progress in the message window. (Don't panic if it seems to freeze, it just takes time). The tree view on the left side now shows all active masters and plugins in their correct load order. By navigating that tree view you can look at every single record in any of your masters or plugins.
Once a record has been selected the detailed contents of that record is shown on the right side. The detail view shows all versions of the selected record from all plugins which contain it. The left most column is the master. The right most column is the plugin that "wins". This is the version of the record that Skyrim sees.
Both the detail view and the record list use the same color coding to signal the conflict state of individual fields (in the detail view) and the record overall (in the record list).
Background color:
- White - Single Record:
- Green - Multiple but no conflict:
- Yellow - Override without conflict:
- Red - Conflict:
- Fuchsia - Critical Conflict:
Text color:
- Black - Single Record:
- Purple - Master:
- Gray - Identical to Master:
- Green - Override without conflict:
- Olive - Identical to Master but conflict Winner:
- Orange - Conflict winner:
- Red - Conflict loser:
Conflict detection is not simply based on the existence of multiple records for the same FormID in different plugins but instead performs a comparison of the parsed subrecord data. The record tree view on the left side has a context menu where you can activate filtering. Filtering is based on the same conflict categorization as the background and text color. Yes, filtering will take a while. It has to decode and compare the contents of every single record which turns up more then once.
Be warned, this program uses a lot of memory. Performance on a system with less then 2GB of RAM will most likely be sub-optimal. Activating the filtering uses even more memory.
Installation
- Extract the contents of the archive any where you so desire or into its own personal folder.
- The program will automatically detect the directory where your plugins are located at.
You can change the way the program interacts renaming it
- TES5Edit.exe
- TES5View.exe
- TES5Trans.exe
You can also create shortcuts to use on your desktop that will do the same thing that renaming the files will accomplish. I recommend using this option because it makes it easier to update one file then it is to rename it every time.
Example shortcuts
"C:\Program Files\TES5Edit_3_0_22_EXPERIMENTAL\TES5Edit.exe"
"C:\Program Files\TES5Edit_3_0_22_EXPERIMENTAL\TES5Edit.exe" -view
"C:\Program Files\TES5Edit_3_0_22_EXPERIMENTAL\TES5Edit.exe" -translate
Download TES5Edit from the Skyrim Nexus
Official Elderscrolls TES5Edit forum topic
Documentation
This is a work in progress it is not complete at this time.
This is being provided as a base for documentation for all versions. It is being taken straight from the Fallout documentation written by Miax and other contributors. If you have previous knowledge of FO3Edit, FNVEdit, and TES4Edit please contribute to this documentation. There is no way any one person can include everything. Your contributions will make the documentation as through as possible.
What will not be included in the Documentation
- How the Bethesda CK Works
- Specific conflicts that should be ignored
- Technical Plugin Specific Information
- Exactly how to troubleshoot load order issues or prevent a Crash To Desktop or, CTD
- Which plugins should not be cleaned
Some people new to using FO3/FNV/TES4/TES5Edit are trying to prevent their game from crashing. However, they normally don't have the technical background to understand the inner workings of the plugins nor would they understand the programming that goes into the tool itself. Because of this, only general ways to detect a conflict should be presented. The Author of the mod should be contacted to resolve any issues with the plugin they have provided to the public. The documentation should only include proper use of the software. Try to keep it generic so it covers all versions. When applicable, note any version specific differences.
If you do understand programming and would like to know more about the inner workings of TES5Edit feel free to visit our Google Code site. You are more then welcome to read the source code and and search the web for applicable Delphi documentation.
Frequently Asked Questions
This is a work in progress it is not complete at this time.
Additional TES5Edit Resources
- TES5Edit Cleaning Guide
- TES5Edit Mod Cleaning Tutorial
- Skyrim Dirty Plugins List
- TES5Edit Scripting Functions
Closing Remarks & Credits
This has been adapted from the TES4Edit article on the Elderscrolls Wiki.
Thanks also go to ElminsterEU, Sharlikran, and Zilav for their work in getting TES5Edit released. Special Thanks to Gopher for getting the word out with a short video announcing the public release of TES5Edit and his upcoming tutorials.
Still to do
- Make sure TES5Edit still utilizes TES5View and TES5Trans functionality.
- Update the Dirty Plugins List
- Update the TES5Edit Mod Cleaning Tutorial
- Get the correctness of the guide verified by the TES5Edit team.
See Also
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Pages in category "TES5Edit"
The following 3 pages are in this category, out of 3 total.