Difference between revisions of "Character Gen Parts Tab"
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* '''Base Head Parts:''' - You can change the appearance of each of the base head parts (Face, Eyes, Hair, Facial Hair, Eyebrows) by clicking on them and selecting from the dropdown list, or by dragging in the head part you want from the Object Window. | * '''Base Head Parts:''' - You can change the appearance of each of the base head parts (Face, Eyes, Hair, Facial Hair, Eyebrows) by clicking on them and selecting from the dropdown list, or by dragging in the head part you want from the Object Window. | ||
* '''Additional Head Parts:''' You can add new head parts (like scars) by dragging them in from the Object Window, or click on an existing feature to delete it. | * '''Additional Head Parts:''' You can add new head parts (like scars) by dragging them in from the Object Window, or click on an existing feature to delete it. | ||
* '''Import:''' You can import a face saved in a .npc file with [[SavePCFace]] to your NPC. | |||
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Revision as of 23:08, 8 April 2012
When working with a non-templated humanoid Actor, the Character Gen Parts Tab allows you to adjust their appearance. Make sure to turn on the Preview checkbox (at the bottom of the form) so you can see your changes.
Data Fields
- Face Complexion: Sets the character's general complexion.
- Hair Color: Allows you to select a hair color.
- Face Tint Layers / Color: For each of the Face Tint Layers on the left, you can select a Face Tinting Color, either a preset or a specific RGB value. You can also select an Interpolation Value for the tint.
- Base Head Parts: - You can change the appearance of each of the base head parts (Face, Eyes, Hair, Facial Hair, Eyebrows) by clicking on them and selecting from the dropdown list, or by dragging in the head part you want from the Object Window.
- Additional Head Parts: You can add new head parts (like scars) by dragging them in from the Object Window, or click on an existing feature to delete it.
- Import: You can import a face saved in a .npc file with SavePCFace to your NPC.