Difference between revisions of "Creating a Weapon Mount"

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imported>Sharlikran
imported>Sharlikran
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* Move both objects to the desired location in the cell and cover the mount (''WeaponRackPlaquePlayerHouse'') with the white box(''WeaponRackPlaqueACTIVATORPlayerHouse'').
* Move both objects to the desired location in the cell and cover the mount (''WeaponRackPlaquePlayerHouse'') with the white box(''WeaponRackPlaqueACTIVATORPlayerHouse'').
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Once you have synchronized the placement of the Weapon Plaque and the Activator a Player might not be able to retrieve the weapon.  To resolve that just move the Activator 10.0 in front of the Weapon Plaque.  So if the X cord for the Weapon Plaque is 492.0, then make the X Cord of the Activator 482.0.  This also seems to resolve the issue where once a Player places a Weapon on the Plaque it is located off in mid air quite a ways away from the Weapon Plaque.  The weapon will not appear to be sitting in mid air in front of the Weapon Plaque.


=== Adding a weapon to a Weapon Plaque ===
=== Adding a weapon to a Weapon Plaque ===

Revision as of 01:37, 10 October 2013

Weapon Mounts are a convenient and visually pleasant way for the player to store weapons and shields. This tutorial will show you how to add these to your mod.

Weapon Plaque

A Weapon Plaque allows the player to display one weapon at a time. All kinds of weapons can be used.

Adding an empty Weapon Plaque

  • From the Object Window, drag WeaponRackPlaquePlayerHouse and WeaponRackPlaqueACTIVATORPlayerHouse into the Render Window with the desired cell loaded.
    • Both can be found under WorldObjects\Activator\Clutter\WeaponRack.
  • Edit the references and link them together.
    • WeaponRackPlaquePlayerHouse > In the Linked Ref tab, add WeaponRackPlaqueACTIVATORPlayerHouse with the keyword WRackActivator.
    • WeaponRackPlaqueACTIVATORPlayerHouse > In the Linked Ref tab, add WeaponRackPlaquePlayerHouse with the keyword WRackTrigger.
  • Move both objects to the desired location in the cell and cover the mount (WeaponRackPlaquePlayerHouse) with the white box(WeaponRackPlaqueACTIVATORPlayerHouse).


Adding a weapon to a Weapon Plaque

  • Drag the weapon from the Object Window into the Render Window, it can be placed anywhere in the cell.
  • WeaponRackPlaqueACTIVATORPlayerHouse > In the Linked Ref tab, add the weapon, leave the keyword blank (NONE).


Known Issues

  • If a weapon is laying on the ground instead of being mounted on a weapon mount, just leave the room (cell) and come back.