Difference between revisions of "Creation Kit Keyboard Mapping"
Jump to navigation
Jump to search
imported>Cipscis |
imported>747823 m |
||
Line 20: | Line 20: | ||
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)|| | | Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)|| | ||
|- | |- | ||
| Cycle camera view||C||Cycles through the different camera views|| | | Cycle camera view||C||Cycles through the different camera views (Default changed to Y in newer versions.)|| | ||
|- | |- | ||
| Cycle the visibility of selected objects||1||Cycles between normal, transparent, hidden|| | | Cycle the visibility of selected objects||1||Cycles between normal, transparent, hidden|| |
Revision as of 21:11, 11 October 2012
The Creation Kit Keyboard Mapping is used when working in the Render Window. If you are editing the Navmesh, see the Navmesh Cheat Sheet.
The Creation Kit supports user-defined hotkey mapping. These bindings can be modified from the main toolbar via Edit > Render Window Hotkeys. This page is intended as a quick reference to the default key bindings.
Function | Key | Notes | New? |
---|---|---|---|
Anchor the camera | SHIFT+F | Anchors camera based on current selection | NEW |
Clear selection | D | Clears current selection (deselect) | |
Copy selection | CTRL+C | Copies current selection | |
Create a multibound reference | CTRL+B | N/A | |
Cut selection | CTRL+X | Cuts current selection (CTRL+V pastes what was cut) | |
Cycle camera view | C | Cycles through the different camera views (Default changed to Y in newer versions.) | |
Cycle the visibility of selected objects | 1 | Cycles between normal, transparent, hidden | |
Delete selection | DELETE | Deletes current selection | |
Drop camera | ALT+Z | N/A | |
Drop selection to ground | F | Drops current selection to nearest collision | |
Duplicate selection | CTRL+D | Duplicates selection and automatically selects the duplication | |
Edit landscape | H | Opens the landscaping editor | |
Edit navmesh | CTRL+E | Toggles Navmesh editing mode on/off | |
Enter rotation manipulation mode | W | Toggles the Rotation Gizmo on/off | |
Enter scale manipulation mode | 2 | Toggles the Scale Gizmo on/off | |
Enter selection manipulation mode | R | N/A | |
Enter translation manipulation mode | E | Toggles the Translation Gizmo on/off | |
Freeze the camera | 3 | Freezes camera and shows view frustrum | |
Link/break planes/rooms | ALT+L | Links/Breaks Link between two Occlusion Planes or two Room Markers | |
Load selected object's parent cell | CTRL+L | N/A | |
Move clipboard references | CTRL+M | Moves current selection, does not create a copy or duplication | |
Object palette | SHIFT+O | Opens Object Palette window | |
Paste clipboard contents | CTRL+V | Pastes clipboard contents | |
Paste clipboard contents in place | CTRL+SHIFT+V | Pastes clipboard contents in place | |
Picking preferences | / | Opens the Picking Preferences dialog | |
Place camera above selection | T | Top-down view of selection | |
Raise selection | ALT+G | Raises selection 3 units (on the z axis) | |
Redo | CTRL+Y | Redo last action | |
Refresh | F5 | Reloads the current cell | |
Reset rotation | CTRL+K | Resets current selection rotation to 0,0,0 | |
Resnap references | SHIFT+K | Snaps current selection to current grid snap reference | |
Save | CTRL+S | Saves plugin | |
Scale a light's fade distance | CTRL+ALT+S | ||
Scale a light's FOV | ALT+B | ||
Scale a light's FOV | ALT+S | ||
Scale a reference | S | Hold down "S" and move mouse to scale reference | |
Search and replace | CTRL+F | Opens the Search and Replace window | |
Show land borders | B | Toggle exterior cell boundaries on/off | |
Show scene graph | F10 | Opens Scene Graph window | |
Swap editor water | CTRL+W | ||
Toggle batch dialog | - | Opens the Batch Dialog window | |
Toggle bright lights | A | Toggles lights on/off | |
Toggle cell window loads | ALT+A | ||
Toggle collision geometry | F4 | Toggles collision geometry on/off | |
Toggle debug geometry | 4 | Toggles debug geometry mode on/off (useful for checking Room Markers and Portals | |
Toggle flycam | ` | Not Supported | |
Toggle fog | CTRL+5 | Toggles fog on/off | |
Toggle gizmo orientation | G | Toggles gizmo orientation between world and local | |
Toggle grass | 8 | Toggles grass on/off | |
Toggle grid | = | N/A | |
Toggle havok | ALT+H | Toggles havok simulation on/off | |
Toggle land culling | SHIFT+L | Toggles Land Culling on/off | |
Toggle light markers | CTRL+I | Toggles light markers on/off | |
Toggle light radius | L | Toggles light markers radii on/off | |
Toggle location snap | Q | Toggles Grid Snap on/off | |
Toggle markers | M | Toggles markers on/off | |
Toggle non-land culling | SHIFT+C | Hides all references (useful to check Room Markers and Portals | |
Toggle occlusion planes | U | Toggles Occlusion Planes on/off | |
Toggle orthographic perspective | 0 (zero) | Toggles Orthographic Perspective on/off | |
Toggle picking against trees | CTRL+T | Toggles picking trees on/off (useful when working in areas with a lot of trees) | |
Toggle portal mode | CTRL+P | Toggles Portal Mode on/off (when on, only portals can be selected) | |
Toggle reference snap | SHIFT+Q | Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation | |
Toggle rotation snap | CTRL+Q | Toggles Grid Rotate Snap on/off | |
Toggle selection culling | CTRL+SHIFT+C | Hides/Unhides current selection | |
Toggle shadows | 5 | Toggles shadows on/off | |
Toggle sky | 6 | Toggles Sky on/off | |
Toggle sound markers | CTRL+N | Toggles Sound Markers on/off | |
Toggle trees | ALT+T | Toggles Trees on/off | |
Toggle visibility of enable state children | CTRL+1 | Toggles culling of the selected reference's enable state children | |
Toggle visibility of enable state opposite children | SHIFT+1 | Toggles culling of the selected reference's enable state opposite children | |
Toggle water culling | SHIFT+W | Toggles water on/off | |
Toggle wireframe | 7 | Toggles wireframe on/off | |
Undo | CTRL+Z | Undo last action | |
Unhide all hidden objects | ALT+1 | Unhides all hidden references | |