Difference between revisions of "Creation Kit Keyboard Mapping"

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imported>SomeWelshGuy
(Added descriptions for each one listed here, also changed the top and added a warning because custom mapping is broken in the CK.)
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The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window]]. If you are editing the [[:Category:Navmesh|Navmesh]], see the [[Navmesh Cheat Sheet]].
The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window]]. If you are editing the [[:Category:Navmesh|Navmesh]], see the [[Navmesh Cheat Sheet]].


The Creation Kit supports user-defined hotkey mapping. These bindings can be modified from the main toolbar via '''Edit > Render Window Hotkeys'''. This page is intended as a quick reference to the default key bindings.
{{WarningBox|Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. The option to do so in the window no longer exists.}}
 


{|border="1" cellpadding="5" cellspacing="0" align="left"
{|border="1" cellpadding="5" cellspacing="0" align="left"
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! style="background:#efefef;" | Key
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
! style="background:#efefef;" colspan=1  | Notes
! style="background:#efefef;" colspan=1  | New?
|-
| Anchor the camera||SHIFT+F||Anchors camera based on current selection||NEW
|-
|-
| Clear selection||D||Clears current selection (deselect) ||
| Anchor the camera||SHIFT+F||Anchors camera based on current selection
|-
|-
| Copy selection||CTRL+C||Copies current selection||
| Clear selection||D||Clears current selection (deselect)
|-
|-
| Create a multibound reference||CTRL+B||N/A||
| Copy selection||CTRL+C||Copies current selection
|-
|-
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)||
| Create a multibound reference||CTRL+B||Creates a multibound box encasing the currently selected object
|-
|-
| Cycle camera view||C||Cycles through the different camera views (Default changed to Y in newer versions.)||
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)
|-
|-
| Cycle the visibility of selected objects||1||Cycles between normal, transparent, hidden||
| Cycle camera view||Y||Cycles through the different camera views
|-
|-
| Delete selection||DELETE||Deletes current selection||
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden
|-
|-
| Drop camera||ALT+Z||N/A||
| Delete selection||DELETE||Deletes current selection
|-
|-
| Drop selection to ground||F||Drops current selection to nearest collision||
| Drop camera||ALT+Z||Drops the camera to the bottom of the currently selected object
|-
|-
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication||
| Drop selection to ground||F||Drops current selection to nearest collision
|-
|-
| Edit landscape||H||Opens the landscaping editor||
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication
|-
|-
| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off||
| Edit landscape||H||Opens the landscaping editor
|-
|-
| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off||
| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off
|-
|-
| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off||
| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off
|-
|-
| Enter selection manipulation mode||R||N/A||
| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off
|-
|-
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off||
| Enter selection manipulation mode||R||Hides all currently visible Gizmos
|-
|-
| Freeze the camera||3||Freezes camera and shows view frustrum||
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off
|-
|-
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers||
| Freeze the camera||3||Freezes camera and shows view frustrum
|-
|-
| Load selected object's parent cell||CTRL+L||N/A||
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers
|-
|-
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication||
| Load selected object's parent cell||CTRL+L||Centers on the currently selected object and force loads its cell
|-
|-
| Object palette||SHIFT+O||Opens Object Palette window||
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication (same FormID)
|-
|-
| Paste clipboard contents||CTRL+V||Pastes clipboard contents||
| Object palette||SHIFT+O||Opens Object Palette window
|-
|-
| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place||
| Paste clipboard contents||CTRL+V||Pastes clipboard contents
|-
|-
| Picking preferences||/||Opens the Picking Preferences dialog||
| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place
|-
|-
| Place camera above selection||T||Top-down view of selection||
| Picking preferences||/||Opens the Picking Preferences dialog
|-
|-
| Raise selection||ALT+G||Raises selection 3 units (on the z axis)||
| Place camera above selection||T||Top-down view of selection
|-
|-
| Redo||CTRL+Y||Redo last action||
| Raise selection||ALT+G||Raises selection 3 units (on the z axis)
|-
|-
| Refresh||F5||Reloads the current cell||
| Redo||CTRL+Y||Redo last action
|-
|-
| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0||
| Refresh||F5||Reloads the current cell
|-
|-
| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference||
| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0
|-
|-
| Save||CTRL+S||Saves plugin||
| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference
|-
|-
| Scale a light's fade distance||CTRL+ALT+S||||
| Save||CTRL+S||Saves plugin
|-
|-
| Scale a light's FOV||ALT+B||||
| Scale a light's fade distance||CTRL+ALT+S||Dragging will increase/decrease a light's area of effect
|-
|-
| Scale a light's FOV||ALT+S||||
| Scale a light's depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias
|-
|-
| Scale a reference||S||Hold down "S" and move mouse to scale reference||
| Scale a light's intensity||CTRL+ALT+S||Dragging will increase/decrease the intensity (brightness) of a light
|-
|-
| Search and replace||CTRL+F||Opens the Search and Replace window||
| Scale a reference||S||Hold down "S" and move mouse to scale reference.
|-
|-
| Show land borders||B||Toggle exterior cell boundaries on/off||
| Search and replace||CTRL+F||Opens the Search and Replace window
|-
|-
| Show scene graph||F10||Opens Scene Graph window||
| Show land borders||B||Toggle exterior cell boundaries on/off
|-
|-
| Swap editor water||CTRL+W||||
| Show scene graph||F10||Opens Scene Graph window
|-
|-
| Toggle batch dialog||-||Opens the Batch Dialog window||
| Swap editor water||CTRL+W||Not supported
|-
|-
| Toggle bright lights||A||Toggles lights on/off||
| Toggle batch dialog||-||Opens the Batch Dialog window
|-
|-
| Toggle cell window loads||ALT+A||||
| Toggle bright lights||A||Toggles lights on/off
|-
|-
| Toggle collision geometry||F4||Toggles collision geometry on/off||
| Toggle cell window loads||ALT+A||Toggles whether new exterior cells will automatically load whilst changing cell
|-
|-
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals||
| Toggle collision geometry||F4||Toggles collision geometry on/off
|-
|-
| Toggle flycam||`||Not Supported||
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
|-
|-
| Toggle fog||CTRL+5||Toggles fog on/off||
| Toggle flycam||`||Not Supported
|-
|-
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local||
| Toggle fog||CTRL+5||Toggles fog on/off
|-
|-
| Toggle grass||8||Toggles grass on/off||
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local
|-
|-
| Toggle grid||=||N/A||
| Toggle grass||8||Toggles grass on/off
|-
|-
| Toggle havok||ALT+H||Toggles havok simulation on/off||
| Toggle grid||=||Not Supported
|-
|-
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off||
| Toggle havok||ALT+H||Toggles havok simulation on/off
|-
|-
| Toggle light markers||CTRL+I||Toggles light markers on/off||
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off
|-
|-
| Toggle light radius||L||Toggles light markers radii on/off||
| Toggle light markers||CTRL+I||Toggles light markers on/off
|-
|-
| Toggle location snap||Q||Toggles Grid Snap on/off||
| Toggle light radius||L||Toggles light markers radii on/off
|-
|-
| Toggle markers||M||Toggles markers on/off||
| Toggle location snap||Q||Toggles Grid Snap on/off
|-
|-
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals||
| Toggle markers||M||Toggles markers on/off
|-
|-
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off||
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals)
|-
|-
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off||
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off
|-
|-
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)||
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off
|-
|-
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)||
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)
|-
|-
| Toggle reference snap||SHIFT+Q||Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation||
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)
|-
|-
| Toggle rotation snap||CTRL+Q||Toggles Grid Rotate Snap on/off||
| Toggle reference snap||SHIFT+Q||Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation
|-
|-
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection||
| Toggle rotation snap||CTRL+Q||Toggles Grid Rotate Snap on/off
|-
|-
| Toggle shadows||5||Toggles shadows on/off||
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection
|-
|-
| Toggle sky||6||Toggles Sky on/off||
| Toggle shadows||5||Toggles shadows on/off
|-
|-
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off||
| Toggle sky||6||Toggles Sky on/off
|-
|-
| Toggle trees||ALT+T||Toggles Trees on/off||
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off
|-
|-
| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children||
| Toggle trees||ALT+T||Toggles Trees on/off
|-
|-
| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children||
| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children
|-
|-
| Toggle water culling||SHIFT+W||Toggles water on/off||
| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children
|-
|-
| Toggle wireframe||7||Toggles wireframe on/off||
| Toggle water culling||SHIFT+W||Toggles water on/off
|-
|-
| Undo||CTRL+Z||Undo last action||
| Toggle wireframe||7||Toggles wireframe on/off
|-
|-
| Unhide all hidden objects||ALT+1||Unhides all hidden references||
| Undo||CTRL+Z||Undo last action
|-
|-
|  
| Unhide all hidden objects||ALT+1||Unhides all hidden references
|}
|}


[[Category:Keyboard Mappings]]
[[Category:Keyboard Mappings]]
[[Category:Editor Reference ]]
[[Category:Editor Reference ]]

Revision as of 19:21, 31 January 2013

The Creation Kit Keyboard Mapping is used when working in the Render Window. If you are editing the Navmesh, see the Navmesh Cheat Sheet.

Achtung.png Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. The option to do so in the window no longer exists.


Function Key Notes
Anchor the camera SHIFT+F Anchors camera based on current selection
Clear selection D Clears current selection (deselect)
Copy selection CTRL+C Copies current selection
Create a multibound reference CTRL+B Creates a multibound box encasing the currently selected object
Cut selection CTRL+X Cuts current selection (CTRL+V pastes what was cut)
Cycle camera view Y Cycles through the different camera views
Cycle the visibility of selected objects 1 Cycles the currently selected object between normal, transparent, hidden
Delete selection DELETE Deletes current selection
Drop camera ALT+Z Drops the camera to the bottom of the currently selected object
Drop selection to ground F Drops current selection to nearest collision
Duplicate selection CTRL+D Duplicates selection and automatically selects the duplication
Edit landscape H Opens the landscaping editor
Edit navmesh CTRL+E Toggles Navmesh editing mode on/off
Enter rotation manipulation mode W Toggles the Rotation Gizmo on/off
Enter scale manipulation mode 2 Toggles the Scale Gizmo on/off
Enter selection manipulation mode R Hides all currently visible Gizmos
Enter translation manipulation mode E Toggles the Translation Gizmo on/off
Freeze the camera 3 Freezes camera and shows view frustrum
Link/break planes/rooms ALT+L Links/Breaks Link between two Occlusion Planes or two Room Markers
Load selected object's parent cell CTRL+L Centers on the currently selected object and force loads its cell
Move clipboard references CTRL+M Moves current selection, does not create a copy or duplication (same FormID)
Object palette SHIFT+O Opens Object Palette window
Paste clipboard contents CTRL+V Pastes clipboard contents
Paste clipboard contents in place CTRL+SHIFT+V Pastes clipboard contents in place
Picking preferences / Opens the Picking Preferences dialog
Place camera above selection T Top-down view of selection
Raise selection ALT+G Raises selection 3 units (on the z axis)
Redo CTRL+Y Redo last action
Refresh F5 Reloads the current cell
Reset rotation CTRL+K Resets current selection rotation to 0,0,0
Resnap references SHIFT+K Snaps current selection to current grid snap reference
Save CTRL+S Saves plugin
Scale a light's fade distance CTRL+ALT+S Dragging will increase/decrease a light's area of effect
Scale a light's depth bias ALT+B Dragging will increase/decrease a shadow light's depth bias
Scale a light's intensity CTRL+ALT+S Dragging will increase/decrease the intensity (brightness) of a light
Scale a reference S Hold down "S" and move mouse to scale reference.
Search and replace CTRL+F Opens the Search and Replace window
Show land borders B Toggle exterior cell boundaries on/off
Show scene graph F10 Opens Scene Graph window
Swap editor water CTRL+W Not supported
Toggle batch dialog - Opens the Batch Dialog window
Toggle bright lights A Toggles lights on/off
Toggle cell window loads ALT+A Toggles whether new exterior cells will automatically load whilst changing cell
Toggle collision geometry F4 Toggles collision geometry on/off
Toggle debug geometry 4 Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
Toggle flycam ` Not Supported
Toggle fog CTRL+5 Toggles fog on/off
Toggle gizmo orientation G Toggles gizmo orientation between world and local
Toggle grass 8 Toggles grass on/off
Toggle grid = Not Supported
Toggle havok ALT+H Toggles havok simulation on/off
Toggle land culling SHIFT+L Toggles Land Culling on/off
Toggle light markers CTRL+I Toggles light markers on/off
Toggle light radius L Toggles light markers radii on/off
Toggle location snap Q Toggles Grid Snap on/off
Toggle markers M Toggles markers on/off
Toggle non-land culling SHIFT+C Hides all references (useful to check Room Markers and Portals)
Toggle occlusion planes U Toggles Occlusion Planes on/off
Toggle orthographic perspective 0 (zero) Toggles Orthographic Perspective on/off
Toggle picking against trees CTRL+T Toggles picking trees on/off (useful when working in areas with a lot of trees)
Toggle portal mode CTRL+P Toggles Portal Mode on/off (when on, only portals can be selected)
Toggle reference snap SHIFT+Q Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation
Toggle rotation snap CTRL+Q Toggles Grid Rotate Snap on/off
Toggle selection culling CTRL+SHIFT+C Hides/Unhides current selection
Toggle shadows 5 Toggles shadows on/off
Toggle sky 6 Toggles Sky on/off
Toggle sound markers CTRL+N Toggles Sound Markers on/off
Toggle trees ALT+T Toggles Trees on/off
Toggle visibility of enable state children CTRL+1 Toggles culling of the selected reference's enable state children
Toggle visibility of enable state opposite children SHIFT+1 Toggles culling of the selected reference's enable state opposite children
Toggle water culling SHIFT+W Toggles water on/off
Toggle wireframe 7 Toggles wireframe on/off
Undo CTRL+Z Undo last action
Unhide all hidden objects ALT+1 Unhides all hidden references