Difference between revisions of "EnablePlayerControls"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>HawkFest
imported>HawkFest
Line 5: Line 5:
==Syntax==
==Syntax==


  EnablePlayerControls ([''MovementFlag (0/1)][, FightingFlag (0/1)][, POVFlag (0/1)][, LookingFlag (0/1)][, SneakingFlag (0/1)][, MenuFlag (0/1)][, ActivateFlag (0/1)]'')
  EnablePlayerControls([''MovementFlag][, FightingFlag][, POVFlag][, LookingFlag][, SneakingFlag][, MenuFlag][, ActivateFlag]'')
 
Where each Flag is a boolean value(either 0 or False, either 1 or True)
Default (no parameters) is equivalent to:
Default (no parameters) is equivalent to:
   
   
  EnablePlayerControls (1, 1, 1, 1, 1, 1, 1)
  EnablePlayerControls(1, 1, 1, 1, 1, 1, 1)


==Examples==
==Examples==

Revision as of 15:05, 18 January 2013

Description

EnablePlayerControls enables the player's controls after use of DisablePlayerControls.

Syntax

EnablePlayerControls([MovementFlag][, FightingFlag][, POVFlag][, LookingFlag][, SneakingFlag][, MenuFlag][, ActivateFlag])

Where each Flag is a boolean value(either 0 or False, either 1 or True) Default (no parameters) is equivalent to:

EnablePlayerControls(1, 1, 1, 1, 1, 1, 1)

Examples

EnablePlayerControls()

Player's controls are completely enabled

EnablePlayerControls(1, 1, 0)

Turns back on ability to move and fighting, but not to POV, Looking... (assuming they were currently disabled)

Notes


See Also

DisablePlayerControls
GetPlayerControlsDisabled


Papyrus Version

EnablePlayerControls - Game