Difference between revisions of "EquipShout - Actor"

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== Notes ==
== Notes ==
*If the calling actor does not have akShout, it will be given to them.
*If the calling actor does not have akShout, it will be given to them.
<source lang="papyrus">MudcrabREF.EquipShout(DragonVoiceUnrelentingForce) ; Gives MudcrabREF the shout if they haven't already got it/source>
<source lang="papyrus">MudcrabREF.EquipShout(DragonVoiceUnrelentingForce) ; Gives MudcrabREF the shout if they haven't already got it</source>


== See Also ==
== See Also ==

Latest revision as of 09:23, 7 April 2012

Member of: Actor Script

Forces this actor to equip the specified shout.

Syntax[edit | edit source]

Function EquipShout(Shout akShout) native

Parameters[edit | edit source]

  • akShout: The Shout to force the actor to equip.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Force Joe to equip the dragon breath shout
Joe.EquipShout(DragonBreathShoutProperty)

Notes[edit | edit source]

  • If the calling actor does not have akShout, it will be given to them.
MudcrabREF.EquipShout(DragonVoiceUnrelentingForce) ; Gives MudcrabREF the shout if they haven't already got it

See Also[edit | edit source]