Difference between revisions of "EquipShout - Actor"
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== Notes == | == Notes == | ||
*If the calling actor does not have akShout, it will be given to them. | *If the calling actor does not have akShout, it will be given to them. | ||
<source lang="papyrus">MudcrabREF.EquipShout(DragonVoiceUnrelentingForce) ; Gives MudcrabREF the shout if they haven't already got it/source> | <source lang="papyrus">MudcrabREF.EquipShout(DragonVoiceUnrelentingForce) ; Gives MudcrabREF the shout if they haven't already got it</source> | ||
== See Also == | == See Also == |
Latest revision as of 09:23, 7 April 2012
Member of: Actor Script
Forces this actor to equip the specified shout.
Syntax[edit | edit source]
Function EquipShout(Shout akShout) native
Parameters[edit | edit source]
- akShout: The Shout to force the actor to equip.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Force Joe to equip the dragon breath shout
Joe.EquipShout(DragonBreathShoutProperty)
Notes[edit | edit source]
- If the calling actor does not have akShout, it will be given to them.
MudcrabREF.EquipShout(DragonVoiceUnrelentingForce) ; Gives MudcrabREF the shout if they haven't already got it