Difference between revisions of "GetPlatformName - Debug"
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imported>Scornett m (Reverted edits by Scornett-Bot (talk) to last revision by Rhavlovick) |
imported>SkylerModder m (→Return Value) |
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== Return Value == | == Return Value == | ||
The game's platform name (PC, 360, etc). | The game's platform name (PC, 360, etc). | ||
Skyrim / Skyrim Legendary Edition (PC): "Win32" | |||
Skyrim Special Edition (PC): "Win64" | |||
Xbox One: "XB1" | |||
== Examples == | == Examples == |
Revision as of 16:54, 4 August 2021
Member of: Debug Script
Obtains the game's platform name.
Syntax
string Function GetPlatformName() native global
Parameters
None.
Return Value
The game's platform name (PC, 360, etc).
Skyrim / Skyrim Legendary Edition (PC): "Win32" Skyrim Special Edition (PC): "Win64" Xbox One: "XB1"
Examples
; Print out the current platform name to the log
Debug.Trace("You are running on the " + Debug.GetPlatformName() + " platform")