Difference between revisions of "GetPlatformName - Debug"
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== Return Value == | == Return Value == | ||
The game's platform name (PC, 360, etc). | The game's platform name (PC, 360, etc). | ||
<ul> | |||
Skyrim / Skyrim Legendary Edition (PC) | <li>"Win32" (Skyrim / Skyrim Legendary Edition (PC))</li> | ||
Skyrim Special Edition (PC) | <li>"Win64" (Skyrim Special Edition (PC))</li> | ||
Xbox One | <li>"XB1" (Xbox One)</li> | ||
</ul> | |||
== Examples == | == Examples == |
Revision as of 17:06, 4 August 2021
Member of: Debug Script
Obtains the game's platform name.
Syntax
string Function GetPlatformName() native global
Parameters
None.
Return Value
The game's platform name (PC, 360, etc).
- "Win32" (Skyrim / Skyrim Legendary Edition (PC))
- "Win64" (Skyrim Special Edition (PC))
- "XB1" (Xbox One)
Examples
; Print out the current platform name to the log
Debug.Trace("You are running on the " + Debug.GetPlatformName() + " platform")