Difference between revisions of "ModActorValue - Actor"
Jump to navigation
Jump to search
imported>Jlundin (→Syntax) |
imported>JustinOther m (→Examples: Floatified float parameters in examples) |
||
Line 21: | Line 21: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Modify the player's current health actor value by 10 | ; Modify the player's current health actor value by 10 | ||
Game.GetPlayer().ModActorValue("health", 10) | Game.GetPlayer().ModActorValue("health", 10.0) | ||
</source> | </source> | ||
<br/> | <br/> | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Modify Jake's current health actor value by -5 | ; Modify Jake's current health actor value by -5.0 | ||
Actor Jake= Jake_Alias.GetReference() as Actor | Actor Jake= Jake_Alias.GetReference() as Actor | ||
Jake.ModAV("Health", -5) | Jake.ModAV("Health", -5.0) | ||
</source> | </source> | ||
Revision as of 12:38, 8 October 2012
Member of: Actor Script
Modifies the specified actor value on the actor.
Syntax
Function ModActorValue(string asValueName, float afAmount) native
Function ModAV(string asValueName, float afAmount)
Parameters
- asValueName: The name of the actor value to modify. Actor Value List
- afAmount: How much to modify the value by.
Return Value
None.
Examples
; Modify the player's current health actor value by 10
Game.GetPlayer().ModActorValue("health", 10.0)
; Modify Jake's current health actor value by -5.0
Actor Jake= Jake_Alias.GetReference() as Actor
Jake.ModAV("Health", -5.0)