Talk:ModActorValue - Actor

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The part about ModAV() with a negative value being equivalent to DamageAV() is not strictly correct. For instance, the command Game.Getplayer().DamageAV("Health", 10) in a script will cause the player to suffer 10 points of damage, while the command Game.Getplayer().ModAV("Health", -10) will cause the player's maximum health to drop 10 points. I assume this is also true for magicka and stamina. I did not test every actor value but there may be other differences. --Griffinsclaw (talk) 2013-02-20T00:21:14 (EST)

Negative and Positive values will have the stat a red or green color(debuffed and buffed) respectively. Lisselli (talk) 2017-11-02T12:04:15 (EDT)