Difference between revisions of "OnStoryKillActor - Quest"
Jump to navigation
Jump to search
imported>Chesko m (Improved grammar.) |
imported>Sein schatten |
||
Line 38: | Line 38: | ||
endEvent | endEvent | ||
</source> | </source> | ||
== Notes == | |||
* Is not working on Actors with the simple flag set. | |||
== See Also == | == See Also == | ||
*[[Quest Script]] | *[[Quest Script]] | ||
*[[OnStoryAssaultActor - Quest]] | *[[OnStoryAssaultActor - Quest]] |
Revision as of 07:31, 11 November 2013
Member of: Quest Script
Event called when this quest is started via a kill actor story manager event.
Syntax
Event OnStoryKillActor(ObjectReference akVictim, ObjectReference akKiller, Location akLocation, int aiCrimeStatus, \
int aiRelationshipRank)
Parameters
- akVictim: The ObjectReference that was killed.
- akKiller: The ObjectReference that killed the victim.
- akLocation: The Location where the crime occurred.
- aiCrimeStatus: Has the crime been reported? 0 = No crime Faction for target; 1 = Crime was not reported; 2 = Crime was reported.
- aiRelationshipRank: The relationship between the killer and victim before the crime occurred. Will be one of the following:
- 4: Lover
- 3: Ally
- 2: Confidant
- 1: Friend
- 0: Acquaintance
- -1: Rival
- -2: Foe
- -3: Enemy
- -4: Archnemesis
Examples
Event OnStoryKillActor(ObjectReference akVictim, ObjectReference akKiller, Location akLocation, int aiCrimeStatus, \
int aiRelationshipRank)
if aiCrimeStatus
Debug.Trace(akKiller + " killed " + akVictim + " and it was reported!")
endIf
endEvent
Notes
- Is not working on Actors with the simple flag set.