Difference between revisions of "RemoteCast - Spell"
Jump to navigation
Jump to search
imported>MofoMojo |
imported>MoopusMaximus |
||
Line 12: | Line 12: | ||
== Parameters == | == Parameters == | ||
*akSource: The [[ObjectReference Script|ObjectReference]] from which to cast the spell. The source must be able to cast this spell. | *akSource: The [[ObjectReference Script|ObjectReference]] from which to cast the spell. The source must be able to cast this spell (testings seem to show anything will work, regardless whether they have the spell or not). | ||
*akBlameActor: The [[Actor Script|Actor]] who will be taking blame for the spell if adding it to a target would cause a crime. | *akBlameActor: The [[Actor Script|Actor]] who will be taking blame for the spell if adding it to a target would cause a crime. | ||
*akTarget: An optional [[ObjectReference Script|ObjectReference]] at which to aim the spell. If None is passed and the spell needs a direction, it will be aimed in a default direction. | *akTarget: An optional [[ObjectReference Script|ObjectReference]] at which to aim the spell. If None is passed and the spell needs a direction, it will be aimed in a default direction. | ||
Line 35: | Line 35: | ||
*If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the [[Procedure_UseMagic|UseMagic procedure]]. | *If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the [[Procedure_UseMagic|UseMagic procedure]]. | ||
*Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, this parameter will be ignored. | *Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, this parameter will be ignored. | ||
== See Also == | == See Also == |
Revision as of 00:53, 5 April 2012
Member of: Spell Script
Casts this spell from the specified object reference with a specified Actor getting the "blame" for the spell if it could cause a crime to occur, optionally toward a target object reference.
Syntax
Function RemoteCast(ObjectReference akSource, Actor akBlameActor, ObjectReference akTarget = None) native
Parameters
- akSource: The ObjectReference from which to cast the spell. The source must be able to cast this spell (testings seem to show anything will work, regardless whether they have the spell or not).
- akBlameActor: The Actor who will be taking blame for the spell if adding it to a target would cause a crime.
- akTarget: An optional ObjectReference at which to aim the spell. If None is passed and the spell needs a direction, it will be aimed in a default direction.
- Default: None
Return Value
None.
Examples
; Have the box cast a fireball, but blame the player!
Fireball.RemoteCast(Box, Game.GetPlayer())
; Have the box cast a fireball at the victim, but blame the player!
Fireball.RemoteCast(Box, Game.GetPlayer(), Victim)
Notes
- This function casts the spell instantaneously. This is mainly desirable only for non-actors, because it will not animate an actor. For instance, the spell will be cast even if the actor's hands are not readied.
- If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the UseMagic procedure.
- Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, this parameter will be ignored.