Difference between revisions of "World Spaces"

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*'''Output Cell Ref Counts:'''
*'''Output Cell Ref Counts:'''
== Notes ==
* A nice tutoral on Worldspace creation can be found here: [http://forums.bethsoft.com/topic/1485362-new-worldspace-tutorial-l3dt-to-skyrim-full/#entry23285291 Source]


[[Category:World Editing]]
[[Category:World Editing]]
[[Category:Editor Interface]]
[[Category:Editor Interface]]

Revision as of 13:52, 24 January 2014

World Spaces Dialog

A world space is simply an entire world, with its own landscape, sky and weather. All exterior cells belong to a worldspace -- in Skyrim, most of the exterior is in the Tamriel worldspace, but there are many more worldspaces used in the game, and adding a new worldspace is relatively simple.

Worldspaces can share landscape with a Parent worldspace (for example, all the city worldspaces in Skyrim have Tamriel as a parent), or they can use an entirely different landscape (for example, the Sovngarde worldspace).

  • Name: Editor ID of the worldspace
  • Parent Worldspace: If you select NONE, the worldspace will have its own, editable landscape. Otherwise, this worldspace will use the landscape of its parent.
  • Use Sky Cell: Uses the sky cell of the parent worldspace. This will allow flying creatures to enter the worldspace from the parent space.

Sharable Data - The following fields are only available if this worldspace has no Parent.

  • Use LOD Data: If checked, LOD Data is enabled for World Space
    • LOD Water Height: Elevation that LOD water appears
    • LOD Water Type: Editor ID of water type
  • Use Water Data: If checked, specified IS data will be enabled for World Space
    • Water: Select the WaterType used in this worldspace.
  • Use Climate Data: If checked, specified climate data will be enabled for World Space
    • Climate: Select the Climate for this worldspace.
  • Use Land Data: If checked, land data will be enabled for World Space
    • Default Land Height: Specifies land elevation value
    • Default Water Height: Specifies default water elevation value

Use Map Data: If you want a custom world map, select the DDS file here.

  • Map Image:
  • Usable Dimensions: Set the limits of the playable area of the worldspace (NW corner to SE corner).
  • Cell Coordinates:

World Map Offset Data The offset of the location for the Parent's world map. These are used to line up the map marker with where the worldspace would be on the world map

  • Cell X Offset:
  • Cell Y Offset:
  • World Map Scale:
  • Canopy Shadow:Not Used
  • Water Environment MapNot Used
  • No LOD Water: Disable LOD water (for worldspaces where there is no water or where the view is restricted)
  • No Landscape: Disables landscape in the worldspace
  • No Sky: Disables sky in the worldspace(for worldspaces that are interiors)
  • No Grass: Disables grass in the worldspace
  • Can't Fast Travel From Here: No Fast Travel from this worldspace
  • Can't Wait: No waiting in this worldspace
  • Music: Default music type used in this worldspace
  • Encounter Zone: Specify an Encounter Zone for the entire worldspace
  • Location: Specify a Location for the entire worldspace
  • Interior Lighting: The lighting template to apply to the space
  • HD LOD Diffuse: Diffuse map for the LOD
  • HD LOD Normal: Normal map for the LOD
  • Small World: Mark this as a small worldspace (speeds up certain processing for small worldspaces)
  • Fixed Dimensions: Limits the size of the worldspace
  • Output Cell Ref Counts:

Notes

  • A nice tutoral on Worldspace creation can be found here: Source