Difference between revisions of "GetArrestedState"
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imported>DavidJCobb (disassembly) |
(Clarified the conditions when this condition function will return true) |
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Returns 1 if the run-on actor is under arrest, or 0 otherwise. | Returns 1 if the run-on actor is under arrest, or 0 otherwise. | ||
When run on the player, only seems to return 1 if a guard approaches the player. If the guard is not alarmed, will return 0. | |||
For determining if the player is in jail, use [[GetDaysInJail]]. | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
Revision as of 21:50, 7 December 2021
Returns 1 if the run-on actor is under arrest, or 0 otherwise.
When run on the player, only seems to return 1 if a guard approaches the player. If the guard is not alarmed, will return 0.
For determining if the player is in jail, use GetDaysInJail.