Difference between revisions of "SplineTranslateToRefNode - ObjectReference"
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imported>Threedee (Removed this from the Console Category because this is not a console command.) |
(Adding a form of info, regarding fall damage) |
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== Tips == | == Tips == | ||
A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended. | A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended. | ||
As with SplineTranslatetoRef: When using Actors height difference between point A and B matters and even at low moving speed, reaching point B when it's significantly lower can result in fall damage. | |||
== See Also == | == See Also == |
Revision as of 17:35, 15 July 2022
Member of: ObjectReference Script
Makes the object translate to a node on the passed reference's 3D (matching position and rotation) at the given speed using a spline.
Syntax
Function SplineTranslateToRefNode(ObjectReference arTarget, string arNodeName, float afTangentMagnitude, float afSpeed, \
float afMaxRotationSpeed = 0.0) native
Parameters
- arTarget: The target containing the node
- arNodeName: The name of the node to match
- afTangentMagnitude: Magnitude of the spline tangents
- afSpeed: Movement Speed.
- afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
- Default: 0
Return Value
None.
Examples
; Translate the bird ref to the rock landing node with a low spline magnitude and speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0)
; Translate the bird ref to the rock landing node with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0, 10)
Tips
A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended.
As with SplineTranslatetoRef: When using Actors height difference between point A and B matters and even at low moving speed, reaching point B when it's significantly lower can result in fall damage.