Difference between revisions of "GetTimeElapsed - ActiveMagicEffect"
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== Notes == | |||
* This function returns the number of seconds the effect '''exists''', whether or not its active. | |||
== See Also == | == See Also == |
Revision as of 07:56, 13 July 2023
SKSE Member of: ActiveMagicEffect Script
Returns the Elapsed time of the Active Magic Effect.
Syntax
float Function GetTimeElapsed() native
Return Value
Returns the Time Elapsed
Examples
Float TimeElapsed = Buff.GetTimeElapsed()
Debug.Trace("The Buff has lasted " + TimeElapsed)
Notes
- This function returns the number of seconds the effect exists, whether or not its active.