Difference between revisions of "Ammo"
Jump to navigation
Jump to search
CreedAngelus (talk | contribs) |
CreedAngelus (talk | contribs) |
||
Line 8: | Line 8: | ||
*'''Damage:''' The amount of base damage done | *'''Damage:''' The amount of base damage done | ||
*'''Projectile:''' The projectile associated with the ammo | *'''Projectile:''' The projectile associated with the ammo | ||
**Beam projectiles used for ammunition will appear to persist for some time after being fired, even if they collide with an object or surface. | **Beam projectiles used for ammunition will appear to freeze and then persist for some time after being fired, even if they collide with an object or surface. | ||
**Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition. | **Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition. | ||
*'''Ignores Normal Weapon Resistance:''' Not used. | *'''Ignores Normal Weapon Resistance:''' Not used. |
Revision as of 17:34, 20 April 2024
Ammo is an object type that is used by bows and projectile-type weapons. All ammo is weightless.
Ammo Dialog
- ID: Editor ID in the Creation Kit
- Name: Display name in-game
- Short name: Abbreviated name in the HUD where space is tight.
- Value: Base value of the item at vendors
- Damage: The amount of base damage done
- Projectile: The projectile associated with the ammo
- Beam projectiles used for ammunition will appear to freeze and then persist for some time after being fired, even if they collide with an object or surface.
- Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition.
- Ignores Normal Weapon Resistance: Not used.
- Playable: Allows the player to use the item and see it in containers.
- Pickup Sound: Sound played when picked up
- Putdown Sound: Sound played when dropped
- Description: Used to provide an "item card" description in the inventory.
- Inventory Image: Not used.
- Message Icon: Not used.
- Model: The NIF file for the 3D object in the world.
- Add Destruction Data: Not used.
- Keywords: Keywords related to the object
Language: | English • 日本語 |
---|