Difference between revisions of "Ammo"

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*'''Damage:''' The amount of base damage done
*'''Damage:''' The amount of base damage done
*'''Projectile:''' The projectile associated with the ammo
*'''Projectile:''' The projectile associated with the ammo
**Beam projectiles used for ammunition will appear to persist for some time after being fired, even if they collide with an object or surface.
**Beam projectiles used for ammunition will appear to freeze and then persist for some time after being fired, even if they collide with an object or surface.
**Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition.
**Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition.
*'''Ignores Normal Weapon Resistance:''' Not used.
*'''Ignores Normal Weapon Resistance:''' Not used.

Revision as of 17:34, 20 April 2024

Ammo is an object type that is used by bows and projectile-type weapons. All ammo is weightless.

Ammo Dialog

  • ID: Editor ID in the Creation Kit
  • Name: Display name in-game
  • Short name: Abbreviated name in the HUD where space is tight.
  • Value: Base value of the item at vendors
  • Damage: The amount of base damage done
  • Projectile: The projectile associated with the ammo
    • Beam projectiles used for ammunition will appear to freeze and then persist for some time after being fired, even if they collide with an object or surface.
    • Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition.
  • Ignores Normal Weapon Resistance: Not used.
  • Playable: Allows the player to use the item and see it in containers.
  • Pickup Sound: Sound played when picked up
  • Putdown Sound: Sound played when dropped
  • Description: Used to provide an "item card" description in the inventory.
  • Inventory Image: Not used.
  • Message Icon: Not used.
  • Model: The NIF file for the 3D object in the world.
  • Add Destruction Data: Not used.
  • Keywords: Keywords related to the object

AmmoWindow.png


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