Difference between revisions of "ActorValueInfo Script"
imported>Svarr (Added "See Also" topic and link to Actor Value) |
(→Actor Value IDs: Changed "LockPicking" to "Lockpicking" because some scripting code (example SkyProc) is sensitive to capitalization.) |
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12 LightArmor | 12 LightArmor | ||
13 Pickpocket | 13 Pickpocket | ||
14 | 14 Lockpicking | ||
15 Sneak | 15 Sneak | ||
16 Alchemy | 16 Alchemy |
Revision as of 12:04, 24 August 2024
Extends: Form Script
Script for the manipulation of actor value info. This Script Object was added in SKSE 1.07.0.
Definition
ScriptName ActorValueInfo extends Form Hidden
SKSE Global Functions
ActorValueInfo GetActorValueInfoByName(String avName)
- Returns the AVI by name. (See Actor Value IDs for a full list of Names and IDs for Actor Values)
ActorValueInfo GetAVIByName(String avName)
- Alias for GetActorValueInfoByName.
ActorValueInfo GetActorValueInfoByID(Int id)
- Returns the AVI by ID.
ActorValueInfo GetAVIByID(Int id)
- Alias for GetActorValueInfoByID.
SKSE Member Functions
Bool IsSkill()
- Returns whether this AVI is a skill.
Float GetSkillUseMult()
- Return the skill use Multiplier for the AVI.
SetSkillUseMult(Float value)
- Sets the skill use Multiplier for the AVI.
Float GetSkillOffsetMult()
- Return the skill offset multiplier for the AVI.
- Set the skill offset multiplier for the AVI.
Float GetSkillImproveMult()
- Return the skill improvement multiplier for the AVI.
- Set the skill improvement multiplier for the AVI.
Float GetSkillImproveMult()
- Set the skill improvement multiplier for the AVI.
Float GetSkillImproveOffset()
- Returns the skill improvement offset for the AVI.
GetSkillImproveOffset(Float value)
- Set the skill improvement offset for the AVI.
Float GetSkillExperience()
- Returns the amount of experience gained in this skill.
SetSkillExperience(Float exp)
- Sets the skill experience to the specified amount. (This does not cause a skill up)
AddSkillExperience(Float exp)
- Adds the specified amount of experience to the skill (This can trigger a skill up).
Float GetExperienceForLevel(Int currentLevel)
- Returns the experience required for a skill up at the specified skill level.
Int GetSkillLegendaryLevel()
- Returns the legendary level of the skill.
SetSkillLegendaryLevel(Int level)
- Set the legendary level of the skill.
GetPerkTree(FormList list, Actor akActor, Bool unowned, Bool allRanks)
- Returns perks from the skill into the specified FormList, akActor, unowned and allRanks are used for filtering, with unowned being whether akActor has the perk and allRanks returning all ranks of the perk, unowned also applies to this.
Perk[] GetPerks(Actor akActor, Bool unowned, Bool allRanks)
- Same functionality as GetPerkTree but instead returns a Perk array.
Float GetCurrentValue(Actor akActor)
- Same as GetActorValue - Actor(Convenience function)
Float GetBaseValue(Actor akActor)
- Same as GetBaseActorValue - Actor(Convenience function)
Float GetMaximumValue (Actor akActor)
- Returns the maximum value for the actor value.
Actor Value IDs
The Following is a list of Actor Value names and corresponding IDs for use with GetAVIByName and GetAVIByID:
ID NAME
0 Aggression
1 Confidence
2 Energy
3 Morality
4 Mood
5 Assistance
6 OneHanded
7 TwoHanded
8 Marksman
9 Block
10 Smithing
11 HeavyArmor
12 LightArmor
13 Pickpocket
14 Lockpicking
15 Sneak
16 Alchemy
17 SpeechCraft
18 Alteration
19 Conjuration
20 Destruction
21 Illusion
22 Restoration
23 Enchanting
24 Health
25 Magicka
26 Stamina
27 HealRate
28 MagickaRate
29 StaminaRate
30 SpeedMult
31 InventoryWeight
32 CarryWeight
33 CritChance
34 MeleeDamage
35 UnarmedDamage
36 Mass
37 VoicePoints
38 VoiceRate
39 DamageResist
40 PoisonResist
41 FireResist
42 ElectricResist
43 FrostResist
44 MagicResist
45 NormalWeaponsResist
46 PerceptionCondition
47 EnduranceCondition
48 LeftAttackCondition
49 RightAttackCondition
50 LeftMobilityCondition
51 RightMobilityCondition
52 BrainCondition
53 Paralysis
54 Invisibility
55 NightEye
56 DetectLifeRange
57 WaterBreathing
58 WaterWalking
59 IgnoreCrippleLimbs
60 Fame
61 Infamy
62 JumpingBonus
63 WardPower
64 EquippedItemCharge
65 ArmorPerks
66 ShieldPerks
67 WardDeflection
68 Variable01
69 Variable02
70 Variable03
71 Variable04
72 Variable05
73 Variable06
74 Variable07
75 Variable08
76 Variable09
77 Variable10
78 BowSpeedBonus
79 FavorActive
80 FavorsPerDay
81 FavorsPerDayTimer
82 EquippedStaffCharge
83 AbsorbChance
84 Blindness
85 WeaponSpeedMult
86 ShoutRecoveryMult
87 BowStaggerBonus
88 Telekinesis
89 FavorPointsBonus
90 LastBribedIntimidated
91 LastFlattered
92 Muffled
93 BypassVendorStolenCheck
94 BypassVendorKeywordCheck
95 WaitingForPlayer
96 OneHandedMod
97 TwoHandedMod
98 MarksmanMod
99 BlockMod
100 SmithingMod
101 HeavyArmorMod
102 LightArmorMod
103 PickPocketMod
104 LockPickingMod
105 SneakMod
106 AlchemyMod
107 SpeechcraftMod
108 AlterationMod
109 ConjurationMod
110 DestructionMod
111 IllusionMod
112 RestorationMod
113 EnchantingMod
114 OneHandedSkillAdvance
115 TwoHandedSkillAdvance
116 MarksmanSkillAdvance
117 BlockSkillAdvance
118 SmithingSkillAdvance
119 HeavyArmorSkillAdvance
120 LightArmorSkillAdvance
121 PickPocketSkillAdvance
122 LockPickingSkillAdvance
123 SneakSkillAdvance
124 AlchemySkillAdvance
125 SpeechcraftSkillAdvance
126 AlterationSkillAdvance
127 ConjurationSkillAdvance
128 DestructionSkillAdvance
129 IllusionSkillAdvance
130 RestorationSkillAdvance
131 EnchantingSkillAdvance
132 LeftWeaponSpeedMult
133 DragonSouls
134 CombatHealthRegenMult
135 OneHandedPowerMod
136 TwoHandedPowerMod
137 MarksmanPowerMod
138 BlockPowerMod
139 SmithingPowerMod
140 HeavyArmorPowerMod
141 LightArmorPowerMod
142 PickPocketPowerMod
143 LockPickingPowerMod
144 SneakPowerMod
145 AlchemyPowerMod
146 SpeechcraftPowerMod
147 AlterationPowerMod
148 ConjurationPowerMod
149 DestructionPowerMod
150 IllusionPowerMod
151 RestorationPowerMod
152 EnchantingPowerMod
153 DragonRend
154 AttackDamageMult
155 CombatHealthRegenMultMod
156 CombatHealthRegenMultPowerMod
157 StaminaRateMult
158 HealRatePowerMod
159 MagickaRateMod
160 GrabActorOffset
161 Grabbed
162 ;Cannot find the name of this AVI
163 ReflectDamage
Notes
None