SetAnimationVariableFloat - ObjectReference: Difference between revisions
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== Syntax == | == Syntax == | ||
< | <syntaxhighlight lang="papyrus"> | ||
Function SetAnimationVariableFloat(string asVariableName, float afNewValue) native | Function SetAnimationVariableFloat(string asVariableName, float afNewValue) native | ||
</ | </syntaxhighlight> | ||
== Parameters == | == Parameters == | ||
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== Examples == | == Examples == | ||
< | <syntaxhighlight lang="papyrus"> | ||
; Force actor to move at 100 units/s | ; Force actor to move at 100 units/s | ||
SetAnimationVariableFloat("Speed", 100.0) | SetAnimationVariableFloat("Speed", 100.0) | ||
</ | </syntaxhighlight> | ||
== Notes == | == Notes == | ||
Latest revision as of 21:18, 5 September 2026
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Float version.
Syntax[edit | edit source]
Function SetAnimationVariableFloat(string asVariableName, float afNewValue) nativeParameters[edit | edit source]
- asVariableName: The name of the variable to read from the graph.
- afNewValue: The new variable value.
Return Value[edit | edit source]
Examples[edit | edit source]
; Force actor to move at 100 units/s
SetAnimationVariableFloat("Speed", 100.0)Notes[edit | edit source]
- A full list of variables can be found here : List of Animation Variables.