SetSubGraphFloatVariable - Actor: Difference between revisions

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== Syntax ==
== Syntax ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
Function SetSubGraphFloatVariable(string asVariableName, float afValue) native
Function SetSubGraphFloatVariable(string asVariableName, float afValue) native
</source>
</syntaxhighlight>


== Parameters ==
== Parameters ==
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== Examples ==
== Examples ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
; Set Jake's skin's blend time to 1.0 seconds.
; Set Jake's skin's blend time to 1.0 seconds.
Jake.SetSubGraphFloatVariable("fBlendTime", 1.0)
Jake.SetSubGraphFloatVariable("fBlendTime", 1.0)
</source>
</syntaxhighlight>


== Notes ==
== Notes ==

Latest revision as of 21:21, 5 September 2026

Member of: Actor Script (Requires 1.6)

Set a variable on all of an actor's sub graphs.

Syntax[edit | edit source]

Function SetSubGraphFloatVariable(string asVariableName, float afValue) native

Parameters[edit | edit source]

  • asVariableName: The variable name of the variable you'd like to set on all actor's sub graphs.
  • afValue: The value you'd like to set for the above variable.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Set Jake's skin's blend time to 1.0 seconds.
Jake.SetSubGraphFloatVariable("fBlendTime", 1.0)

Notes[edit | edit source]

  • Examination of vanilla meshes and scripts suggests that ArmorAddons and Art Objects can have behavior graphs, and that these are treated as "sub-graphs" for the actors the meshes are attached to. This script function is used to modify the values of animation variables on these sub-graphs.

See Also[edit | edit source]