Difference between revisions of "Bethesda Tutorial Creation Kit Interface"

imported>Monsto
imported>Monsto
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You may notice that the object jumps around rather than moving smoothly - this is because grid snapping is on.  You can toggle this with the '''"Q"''' hotkey or the [[image:buttongridsnapping.jpg]] button in the [[Main Toolbar]].  We'll talk more about grid snapping in the [[Bethesda_Tutorial_Layout_Part_1|layout chapter.]]   
You may notice that the object jumps around rather than moving smoothly - this is because grid snapping is on.  You can toggle this with the '''"Q"''' hotkey or the [[image:buttongridsnapping.jpg]] button in the [[Main Toolbar]].  We'll talk more about grid snapping in the [[Bethesda_Tutorial_Layout_Part_1|layout chapter.]]   


Also note that you're only moving the object on the horizontal plane, or the "X/Y axis" of the world.  You can move the object up/down by holding '''"Z"''' while dragging it.  Likewise, you can hold '''"X"''' to constrain movement to X axis, or '''"C"''' to constrain movement to the Y axis. It's '''"C"''' because '''"Z"''' '''"X"''' '''"C"''' are right next to each other. Convenient!
Also note that you're only moving the object on the horizontal plane, or the "X/Y axis" of the world.  You can move the object up/down by holding '''"Z"''' while dragging it.  Likewise, you can hold '''"X"''' to constrain movement to X axis, or '''"C"''' to constrain movement to the Y axis. It's '''"C"''' (and not Y) because '''"Z"''' '''"X"''' and '''"C"''' are right next to each other. Convenient!


Rotation is accomplished by simply selecting an object and holding the '''right mouse button''' while moving the mouse.  Rotation is affected by angle snapping (Snap to Angle button [[image:Jbrowne IconSnapAngle.jpeg]] or CTRL-Q in Render Window), and also can be axis constrained by holding X, Y or Z while rotating.  You should also note that objects rotate around their '''pivot point''', indicated by a small, yellow '''"+"'''.  Being aware of pivot points will become important for users who expect to be working with the Render Window frequently.
Rotation is accomplished by simply selecting an object and holding the '''right mouse button''' while moving the mouse.  Rotation is affected by angle snapping (Snap to Angle button [[image:Jbrowne IconSnapAngle.jpeg]] or CTRL-Q in Render Window), and also can be axis constrained by holding X, Y or Z while rotating.  You should also note that objects rotate around their '''pivot point''', indicated by a small, yellow '''"+"'''.  Being aware of pivot points will become important for users who expect to be working with the Render Window frequently.
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