Difference between revisions of "Bethesda Tutorial Creation Kit Interface"
Bethesda Tutorial Creation Kit Interface (edit)
Revision as of 18:38, 27 December 2012
, 18:38, 27 December 2012→Manipulating Objects
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You may notice that the object jumps around rather than moving smoothly - this is because grid snapping is on. You can toggle this with the '''"Q"''' hotkey or the [[image:buttongridsnapping.jpg]] button in the [[Main Toolbar]]. We'll talk more about grid snapping in the [[Bethesda_Tutorial_Layout_Part_1|layout chapter.]] | You may notice that the object jumps around rather than moving smoothly - this is because grid snapping is on. You can toggle this with the '''"Q"''' hotkey or the [[image:buttongridsnapping.jpg]] button in the [[Main Toolbar]]. We'll talk more about grid snapping in the [[Bethesda_Tutorial_Layout_Part_1|layout chapter.]] | ||
Also note that you're only moving the object on the horizontal plane, or the "X/Y axis" of the world. You can move the object up/down by holding '''"Z"''' while dragging it. Likewise, you can hold '''"X"''' to constrain movement to X axis, or '''"C"''' to constrain movement to the Y axis. It's '''"C"''' because '''"Z"''' '''"X"''' '''"C"''' are right next to each other. Convenient! | Also note that you're only moving the object on the horizontal plane, or the "X/Y axis" of the world. You can move the object up/down by holding '''"Z"''' while dragging it. Likewise, you can hold '''"X"''' to constrain movement to X axis, or '''"C"''' to constrain movement to the Y axis. It's '''"C"''' (and not Y) because '''"Z"''' '''"X"''' and '''"C"''' are right next to each other. Convenient! | ||
Rotation is accomplished by simply selecting an object and holding the '''right mouse button''' while moving the mouse. Rotation is affected by angle snapping (Snap to Angle button [[image:Jbrowne IconSnapAngle.jpeg]] or CTRL-Q in Render Window), and also can be axis constrained by holding X, Y or Z while rotating. You should also note that objects rotate around their '''pivot point''', indicated by a small, yellow '''"+"'''. Being aware of pivot points will become important for users who expect to be working with the Render Window frequently. | Rotation is accomplished by simply selecting an object and holding the '''right mouse button''' while moving the mouse. Rotation is affected by angle snapping (Snap to Angle button [[image:Jbrowne IconSnapAngle.jpeg]] or CTRL-Q in Render Window), and also can be axis constrained by holding X, Y or Z while rotating. You should also note that objects rotate around their '''pivot point''', indicated by a small, yellow '''"+"'''. Being aware of pivot points will become important for users who expect to be working with the Render Window frequently. |