Difference between revisions of "Enable - ObjectReference"
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Added a note on enabling an Actor
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imported>Bug64 m (Added a note on enabling an Actor) |
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== Notes == | == Notes == | ||
*Small objects will never fade. | *Small objects will never fade. | ||
*Enabling an Actor will cause the actor to snap back to the location it had when it was disabled | |||
*Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading. | *Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading. | ||
*Lights will never fade. In order for an enable/disable function to work on a light, the enable() function must be left blank for the light to be enabled or disabled. | *Lights will never fade. In order for an enable/disable function to work on a light, the enable() function must be left blank for the light to be enabled or disabled. |