Difference between revisions of "Enable - ObjectReference"

97 bytes added ,  19:06, 4 July 2015
m
Added a note on enabling an Actor
imported>Jhardingame
imported>Bug64
m (Added a note on enabling an Actor)
 
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== Notes ==
== Notes ==
*Small objects will never fade.
*Small objects will never fade.
*Enabling an Actor will cause the actor to snap back to the location it had when it was disabled
*Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading.
*Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading.
*Lights will never fade. In order for an enable/disable function to work on a light, the enable() function must be left blank for the light to be enabled or disabled.
*Lights will never fade. In order for an enable/disable function to work on a light, the enable() function must be left blank for the light to be enabled or disabled.
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