Difference between revisions of "Enable - ObjectReference"

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167 bytes added ,  22:04, 13 September 2012
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imported>Scornett
m (Reverted edits by Scornett-Bot (talk) to last revision by Rhavlovick)
 
imported>Jhardingame
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*Small objects will never fade.
*Small objects will never fade.
*Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading.
*Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading.
*Lights will never fade. In order for an enable/disable function to work on a light, the enable() function must be left blank for the light to be enabled or disabled.


== See Also ==
== See Also ==
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