Difference between revisions of "Enable - ObjectReference"
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imported>Scornett m (Reverted edits by Scornett-Bot (talk) to last revision by Rhavlovick) |
imported>Jhardingame |
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*Small objects will never fade. | *Small objects will never fade. | ||
*Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading. | *Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading. | ||
*Lights will never fade. In order for an enable/disable function to work on a light, the enable() function must be left blank for the light to be enabled or disabled. | |||
== See Also == | == See Also == |