GetAllowWorldInteractions
Revision as of 15:53, 12 May 2024 by DavidJCobb (talk | contribs) (Functionality verified via reverse-engineering.)
This function returns 1 if it's run on an actor who meets any of the following criteria, 1 if it's run on something that isn't an actor, or 0 otherwise.
- The actor's current AI package flags have the "world interactions" box checked.
- IsInFavorState would return 1 if run on this actor at this moment.