GetMagnitude - ActiveMagicEffect
Revision as of 09:58, 13 December 2020 by imported>Thor (→Return Value)
SKSE Member of: ActiveMagicEffect Script
Returns the Magnitude of the Active Magic Effect.
Syntax
float Function GetMagnitude() native
Return Value
Returns the Magnitude of the Magic Effect.
It will compile but will not execute if the effect has no duration.
Examples
;Used self variable. Self was the script attached to this magic effect.
Float Magnitude = self.GetMagnitude()
Debug.Trace("This magic effect has a strength value of" +Magnitude)