IsIgnoringCombat

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Revision as of 15:37, 12 May 2024 by DavidJCobb (talk | contribs) (Verified through reverse-engineering. It checks an AI state bool whose setter is invoked by code that I know fires the "package start" event.)
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This function returns 1 if it's run on an actor who is ignoring combat as a result of their current AI package flags, or 0 otherwise.