IsInFriendStatewithPlayer

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Revision as of 18:09, 12 May 2024 by DavidJCobb (talk | contribs) (Functionality verified via reverse-engineering.)
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This function returns 1 if it's run on an actor and if any of the following are true; it returns 0 otherwise.

  • Running IsBribedbyPlayer on this actor would return 1.
  • Running IsIntimidatedbyPlayer on this actor would return 1.
  • The actor's relationship level with the player is greater than or equal to the iRelationshipFriendValue game setting.