IsInFriendStatewithPlayer
Revision as of 18:09, 12 May 2024 by DavidJCobb (talk | contribs) (Functionality verified via reverse-engineering.)
This function returns 1 if it's run on an actor and if any of the following are true; it returns 0 otherwise.
- Running IsBribedbyPlayer on this actor would return 1.
- Running IsIntimidatedbyPlayer on this actor would return 1.
- The actor's relationship level with the player is greater than or equal to the iRelationshipFriendValue game setting.