SplineTranslateToRefNode - ObjectReference

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Revision as of 17:35, 15 July 2022 by ElHa (talk | contribs) (Adding a form of info, regarding fall damage)
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Member of: ObjectReference Script

Makes the object translate to a node on the passed reference's 3D (matching position and rotation) at the given speed using a spline.

Syntax

Function SplineTranslateToRefNode(ObjectReference arTarget, string arNodeName, float afTangentMagnitude, float afSpeed, \
  float afMaxRotationSpeed = 0.0) native

Parameters

  • arTarget: The target containing the node
  • arNodeName: The name of the node to match
  • afTangentMagnitude: Magnitude of the spline tangents
  • afSpeed: Movement Speed.
  • afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
    • Default: 0

Return Value

None.

Examples

; Translate the bird ref to the rock landing node with a low spline magnitude and speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0)


; Translate the bird ref to the rock landing node with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0, 10)

Tips

A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended.

As with SplineTranslatetoRef: When using Actors height difference between point A and B matters and even at low moving speed, reaching point B when it's significantly lower can result in fall damage.

See Also