World Spaces

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Revision as of 17:23, 3 February 2015 by imported>Werez
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World Spaces Dialog

A world space is simply an entire world, with its own landscape, sky and weather. All exterior cells belong to a worldspace -- in Skyrim, most of the exterior is in the Tamriel worldspace, but there are many more worldspaces used in the game, and adding a new worldspace is relatively simple.

Worldspaces can share landscape with a Parent worldspace (for example, all the city worldspaces in Skyrim have Tamriel as a parent), or they can use an entirely different landscape (for example, the Sovngarde worldspace).

  • Name: Editor ID of the worldspace
  • Parent Worldspace: If you select NONE, the worldspace will have its own, editable landscape. Otherwise, this worldspace will use the landscape of its parent.
  • Use Sky Cell: Uses the sky cell of the parent worldspace. This will allow flying creatures to enter the worldspace from the parent space.

Sharable Data: The following fields are only available if this worldspace has a Parent.

  • Use LOD Data: If checked, LOD Data is enabled for World Space
    • LOD Water Height: Elevation that LOD water appears
    • LOD Water Type: Editor ID of water type
  • Use Water Data: If checked, specified IS data will be enabled for World Space
    • Water: Select the WaterType used in this worldspace.
  • Use Climate Data: If checked, specified climate data will be enabled for World Space
    • Climate: Select the Climate for this worldspace.
  • Use Land Data: If checked, land data will be enabled for World Space
    • Default Land Height: Specifies land elevation value
    • Default Water Height: Specifies default water elevation value

Use Map Data: If you want a custom world map, select the DDS file here.

  • Map Image:
  • Usable Dimensions: Set the limits of the playable area of the worldspace (NW corner to SE corner).
  • Cell Coordinates:

World Map Offset Data: The offset of the location for the Parent's world map. These are used to line up the map marker with where the worldspace would be on the world map

  • Cell X Offset:
  • Cell Y Offset:
  • World Map Scale:
  • Canopy Shadow: Not used
  • Water Environment Map: Not used
  • No LOD Water: Disable LOD water (for worldspaces where there is no water or where the view is restricted)
  • No Landscape: Disables landscape in the worldspace
  • No Sky: Disables sky in the worldspace (for worldspaces that are interiors)
  • No Grass: Disables grass in the worldspace
  • Can't Fast Travel From Here: No Fast Travel from this worldspace
  • Can't Wait: No waiting in this worldspace
  • Music: Default music type used in this worldspace
  • Encounter Zone: Specify an Encounter Zone for the entire worldspace
  • Location: Specify a Location for the entire worldspace
  • Interior Lighting: The lighting template to apply to the space
  • HD LOD Diffuse: Diffuse map for the LOD
  • HD LOD Normal: Normal map for the LOD
  • Small World: Mark this as a small worldspace (speeds up certain processing for small worldspaces)
  • Fixed Dimensions: Limits the size of the worldspace
  • Output Cell Ref Counts:

Notes

  • A nice tutorial on Worldspace creation can be found here: Source