World Spaces
World Spaces Dialog
A world space is simply an entire world, with its own landscape, sky and weather. All exterior cells belong to a worldspace -- in Skyrim, most of the exterior is in the Tamriel worldspace, but there are many more worldspaces used in the game, and adding a new worldspace is relatively simple.
Worldspaces can share landscape with a Parent worldspace (for example, all the city worldspaces in Skyrim have Tamriel as a parent), or they can use an entirely different landscape (for example, the Sovngarde worldspace).
- Name: Editor ID of the worldspace
- Parent Worldspace: If you select NONE, the worldspace will have its own, editable landscape. Otherwise, this worldspace will use the landscape of its parent.
- Use Sky Cell: Uses the sky cell of the parent worldspace. This will allow flying creatures to enter the worldspace from the parent space.
Sharable Data: The following fields are only available if this worldspace has a Parent.
- Use LOD Data: If checked, LOD Data is enabled for World Space
- LOD Water Height: Elevation that LOD water appears
- LOD Water Type: Editor ID of water type
- Use Water Data: If checked, specified IS data will be enabled for World Space
- Water: Select the WaterType used in this worldspace.
- Use Climate Data: If checked, specified climate data will be enabled for World Space
- Climate: Select the Climate for this worldspace.
- Use Land Data: If checked, land data will be enabled for World Space
- Default Land Height: Specifies land elevation value
- Default Water Height: Specifies default water elevation value
Use Map Data: If you want a custom world map, select the DDS file here.
- Map Image:
- Usable Dimensions: Set the limits of the playable area of the worldspace (NW corner to SE corner).
- Cell Coordinates:
World Map Offset Data: The offset of the location for the Parent's world map. These are used to line up the map marker with where the worldspace would be on the world map
- Cell X Offset:
- Cell Y Offset:
- World Map Scale:
- Canopy Shadow: Not used
- Water Environment Map: Not used
- No LOD Water: Disable LOD water (for worldspaces where there is no water or where the view is restricted)
- No Landscape: Disables landscape in the worldspace
- No Sky: Disables sky in the worldspace (for worldspaces that are interiors)
- No Grass: Disables grass in the worldspace
- Can't Fast Travel From Here: No Fast Travel from this worldspace
- Can't Wait: No waiting in this worldspace
- Music: Default music type used in this worldspace
- Encounter Zone: Specify an Encounter Zone for the entire worldspace
- Location: Specify a Location for the entire worldspace
- Interior Lighting: The lighting template to apply to the space
- HD LOD Diffuse: Diffuse map for the LOD
- HD LOD Normal: Normal map for the LOD
- Small World: Mark this as a small worldspace (speeds up certain processing for small worldspaces)
- Fixed Dimensions: Limits the size of the worldspace
- Output Cell Ref Counts:
Notes
- A nice tutorial on Worldspace creation can be found here: Source