Talk:Bethesda Tutorial Quest Objectives
Reference Alias window too large
The "New Reference Alias" window is too large and some of the buttons including the confirmation box are off the screen. I can't drag it onto the screen as I run out of space to drag upwards. I can't continue the tutorial because of this. How do I view the entire window if it won't fit onto my screen space? --Natezomby 12:36, 8 February 2012 (EST)
- If you can not increase resolution on your monitor, then I suggest trying a desktop extender (allowing to scroll around with a larger desktop size) such as one from here: http://download.cnet.com/windows/virtual-desktop-managers/ User:Nemesis
Possible temporary solution?
I have this problem as well with 16:9 aspect widescreen monitors. I am getting by this issue by rotating my second monitor into portrait mode. I'm hoping they redesign this panel or provide a way to scroll its contents. Hopefully you have the option to rotate your display into portrait mode as well. It will at least allow you to continue the tutorial.
Another temporary solution
Focus on Alias Name, Shift+Tab twice, Enter (suggested by Qazaaq / ShadeMe in the CK forum) Proleric 09:05, 22 February 2012 (EST)
Objective Markers won't show
I followed the exact process for setting up my aliases, then setting up my objectives, then setting up my stages to display my objectives, and it all works, except that the objective markers (the ones that tell you where to go) don't show up. Can anyone offer any help?
-- Does a call to SetActive() help? Your quest must be active for quest markers to show.
Objective Markers won't show for me either
I'm having the same issue as the previous guy.. If anyone has any advice, please send me a message on here.. -PatHenry52
Objective Markers won't show for me either
I am also having the same problem. Is there anyone who has gotten quest objective markers to work? Maybe someone should write the process step by step just for adding objective markers to our quests. Literal like 1.) open quest. 2.) select tab whatever...like that.
Log entries, Aliases and Objective Markers
I was able to make a functioning quest which updated the quest log, but the "Log entry" text never shows up.
Aliases also don't seem to be working correctly, creating issues of not having quest markers, and not placing/tracking/removing the quest item properly. I have to keep it so the quest item is put in the thief's inventory manually, as the alias doesn't place one. -LucasUP
- I may have a solution for the second issue you wrote about - the quest item not showing up. I looked at other quests that had an item built in a similar way (alias creating its own reference) - an example is MS12 - The White Phial. That object had the "Quest Object" checkbox checked. (Flag of Q shows up in the grid). When I set this, the amulet appeared and the quest progressed. I'd like someone else to try my solution to confirm that's the fix?
- I still am struggling with the quest text showing up. Hopefully find fixes for that soon. ChicagoWiz (talk) 19:30, 8 January 2013 (EST)
Quest Banner
Upon following the tutorial to build my own quest, I can get my NPC to start a custom package (Lead me to a location) when I start the quest. Getstage tells me the quest is set to 10 as it should be, but the new quest banner never displays. What the heck am I missing? (Note, when posting on the wiki, you can automatically add your signature / name by typing "---~~~". Three adds your name, for adds a timestamp too.)
--AurelTristen 17:01, 19 February 2012 (EST)
Creating persuasion/bribing/intimidating options
How can I add persuasion or brawl to the discussion?
Things You Should Not Do with Quest Markers
(1) I put a quest marker on a unique actor chicken and it broke all the dialog in the whole quest. I was able to make the dialog work again by deleting this quest flag and the alias on the chicken.
(2) I put a quest marker on an X-marker and it would not show up in-game.
--David Brasher 22:33, 14 May 2012 (EDT)