Talk:Bethesda Tutorial Quest Objectives

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Compiled Script Error[edit source]

Starting 1 compile threads for 1 files... Compiling "QF_GSQ01_020039A9"... C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_GSQ01_020039A9.psc(49,0): SetStageCompleted is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_GSQ01_020039A9.psc(50,0): SetStageDisplayed is not a function or does not exist No output generated for QF_GSQ01_020039A9, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on QF_GSQ01_020039A9

I got this message after I compiled all the stage Papyrus scripts. What does it mean and how do I fix it? SterkOks (talk) 2013-10-09T06:42:20 (EDT)


Edit- I feel silly. It's OBJECTIVE, not STAGE. Be careful, the console commands and quest creating use different tags!

Returning to Bendu[edit source]

After retrieving the amulet (which I had to create in the Thief's inventory), I cannot talk to Bendu at all. He just does the default, "Hmm?" "Yes, sera?" stuff and it won't give me the option to give it to him. I would appreciate any help!

Reference Alias window too large[edit source]

The "New Reference Alias" window is too large and some of the buttons including the confirmation box are off the screen. I can't drag it onto the screen as I run out of space to drag upwards. I can't continue the tutorial because of this. How do I view the entire window if it won't fit onto my screen space? --Natezomby 12:36, 8 February 2012 (EST)

If you can not increase resolution on your monitor, then I suggest trying a desktop extender (allowing to scroll around with a larger desktop size) such as one from here: http://download.cnet.com/windows/virtual-desktop-managers/ User:Nemesis

Possible temporary solution?[edit source]

I have this problem as well with 16:9 aspect widescreen monitors. I am getting by this issue by rotating my second monitor into portrait mode. I'm hoping they redesign this panel or provide a way to scroll its contents. Hopefully you have the option to rotate your display into portrait mode as well. It will at least allow you to continue the tutorial.

Another temporary solution[edit source]

Focus on Alias Name, Shift+Tab twice, Enter (suggested by Qazaaq / ShadeMe in the CK forum) Proleric 09:05, 22 February 2012 (EST)


Achtung.png On some computers, the "Reference Alias" window is so tall that you won't be able to reach the bottom of it to click the "OK" button. To get around this, you can click back in the text box for "Alias Name" when you are all done editing and press the ENTER key on your keyboard. This will save the work done in the window.


This needs to be put on the main page somewhere. Like, somewhere where it blasts in your face. It's not just this window, and it's a lot of users.  :) SterkOks (talk) 2013-10-09T06:18:52 (EDT)

Objective Markers won't show[edit source]

I followed the exact process for setting up my aliases, then setting up my objectives, then setting up my stages to display my objectives, and it all works, except that the objective markers (the ones that tell you where to go) don't show up. Can anyone offer any help?

Does a call to SetActive() help? Your quest must be active for quest markers to show.
Check to make sure your alias are actually getting filled. If they're not filled, the markers have nothing to point to. To check the state of your aliases in-game, use the "sqv QuestIDHere" console command. Craddok (talk) 2014-09-30T05:27:53 (EDT)

Objective Markers won't show for me either[edit source]

I'm having the same issue as the previous guy.. If anyone has any advice, please send me a message on here.. -PatHenry52

Objective Markers won't show for me either[edit source]

I am also having the same problem. Is there anyone who has gotten quest objective markers to work? Maybe someone should write the process step by step just for adding objective markers to our quests. Literal like 1.) open quest. 2.) select tab whatever...like that.

Log entries, Aliases and Objective Markers[edit source]

I was able to make a functioning quest which updated the quest log, but the "Log entry" text never shows up.

Aliases also don't seem to be working correctly, creating issues of not having quest markers, and not placing/tracking/removing the quest item properly. I have to keep it so the quest item is put in the thief's inventory manually, as the alias doesn't place one. -LucasUP

Solution to the log entries and markers not showing up[edit source]

The scripts associated with each stage are incorrect. Instead of

SetObjectiveDisplayed(10)

You should have

SetObjectiveDisplayed(10,1)

Once I did this, my objectives started showing up on the map AND my log entries started showing up correctly, as did my objectives. I'd like someone else to try my solution to confirm that's the fix?

(See SetObjectiveDisplayed_-_Quest I know the default is supposed to be true, but it's only when I explicitly set this, like I see in other quests, that this works)

ChicagoWiz (talk) 19:49, 8 January 2013 (EST)

Solution to alias/quest item not showing up

I may have a solution for the second issue above - the quest item not showing up. I looked at other quests that had an item built in a similar way (alias creating its own reference) - an example is MS12 - The White Phial. That object had the "Quest Object" checkbox checked. (Flag of Q shows up in the grid). When I set this, the amulet appeared and the quest progressed. I'd like someone else to try my solution to confirm that's the fix?

ChicagoWiz (talk) 19:49, 8 January 2013 (EST)

Solutions Test[edit source]

ChicagoWiz, I've tried both solutions, neither worked. Actually, that's not entirely true. Objective markers were working before I changed them to (10,1). I assumed ten comma one meant inner ten, stage one, so I put (20,2), (30,3) and (40,4). I can't be sure this made a difference, positive or negative, because the amulet isn't placing. The solution you offered for placement did not work for me. It's marked as an objective in the Quest window, but still won't show up for me. SterkOks (talk) 2013-10-09T07:05:23 (EDT)

The value after the comma is a boolean value, with "1" representing "true" (See the wiki page of SetObjectiveDisplayed for the syntax). So putting 2, 3, and 4 there doesn't work. Use 1 for every instance of this code. Craddok (talk) 2014-09-30T05:25:29 (EDT)

Quest Banner[edit source]

Upon following the tutorial to build my own quest, I can get my NPC to start a custom package (Lead me to a location) when I start the quest. Getstage tells me the quest is set to 10 as it should be, but the new quest banner never displays. What the heck am I missing? (Note, when posting on the wiki, you can automatically add your signature / name by typing "---~~~". Three adds your name, for adds a timestamp too.)

--AurelTristen 17:01, 19 February 2012 (EST)

Creating persuasion/bribing/intimidating options[edit source]

How can I add persuasion or brawl to the discussion?

Things You Should Not Do with Quest Markers[edit source]

(1) I put a quest marker on a unique actor chicken and it broke all the dialog in the whole quest. I was able to make the dialog work again by deleting this quest flag and the alias on the chicken.

(2) I put a quest marker on an X-marker and it would not show up in-game.

--David Brasher 22:33, 14 May 2012 (EDT)

Console Showinventory command and "Bad Editor ID"[edit source]

Doing a Showinventory via console gets the amulet ID as something like:

   Amulet ID 440012D2
   Bad Editor ID 00C8192 OKS

The "Bad Editor" bit is not a problem, apparently.--Lmstearn (talk) 2015-02-04T07:08:21 (EST)