Talk:Bethesda Tutorial World Hookup
Exterior Pieces Disappear
The BaseB and BaseC pieces disappear when tested in game. The door is all that remains outside. Why is this? --Bwillb 12:57, 13 February 2012 (EST)
- I had the same issue, other had same problem as well. Seems like you have to place it within the LokirsTomb cell, you can see the cell borders by pressing B, so try to move it and see if that helps :) If this is correct, the tutorial needs to be changed --Nemesis 11:04, 14 February 2012 (EST)
- Mine were indeed inside the LokirsTombExterior cell, but still don't show up. --Bwillb 15:22, 14 February 2012 (EST)
- I tested a bit, reloading and rezoning (fast travel/coc) around, seems a bit random sometimes its visible and other times invisible, same goes for other objects except doors.. --Nemesis 21:20, 15 February 2012 (EST)
- Found on Bethesda forums it is a bug, a temporarily solution is enabling "Is Full LOD" from reference window of the object, also added it to the page. Another possible (and maybe better/correct) solution might be involving World -> World LOD, but I can not test as I just get errors --Nemesis 10:21, 16 February 2012 (EST)
- I tested the World -> World LOD solution and it worked. The World LOD thing crashed 2/4 times.--Electrosheep 17:18, 23 February 2012 (EST)
- I had the same problem a couple of times. While playing I went into the cell through the lonely door, then went out of the cell, then into it again, and then out of it (Companion didn't want to follow me in for some reason). The last time I was outside, the pieces suddenly appeared.--Araxiel 21:17, 26 February 2012 (EST)
- I tested the World -> World LOD solution and it worked. The World LOD thing crashed 2/4 times.--Electrosheep 17:18, 23 February 2012 (EST)
- Found on Bethesda forums it is a bug, a temporarily solution is enabling "Is Full LOD" from reference window of the object, also added it to the page. Another possible (and maybe better/correct) solution might be involving World -> World LOD, but I can not test as I just get errors --Nemesis 10:21, 16 February 2012 (EST)
- I tested a bit, reloading and rezoning (fast travel/coc) around, seems a bit random sometimes its visible and other times invisible, same goes for other objects except doors.. --Nemesis 21:20, 15 February 2012 (EST)
- Mine were indeed inside the LokirsTombExterior cell, but still don't show up. --Bwillb 15:22, 14 February 2012 (EST)
- I had the same issue, other had same problem as well. Seems like you have to place it within the LokirsTomb cell, you can see the cell borders by pressing B, so try to move it and see if that helps :) If this is correct, the tutorial needs to be changed --Nemesis 11:04, 14 February 2012 (EST)
Weird looking outdoors
Is anyone besides me getting all kinds of funkiness when going to the Tamriel world space?
Here is an example of what I mean:
and another:
EDIT: Seriously, I can't continue until I figure out why there is no ground.
This is seriously starting to piss me off.--Electrosheep 14:18, 22 February 2012 (EST)
EDIT:
I had the same problem. The solution I found was to go to View > Show/Hide Window > Then make sure the check box for Terrain is checked. Then in your Render Window press F5 to refresh.
Thank you anonymous person, thank you.--Electrosheep 10:34, 23 February 2012 (EST)
Companions not entering new interiors
Is anyone else having problems with companions not entering newly created interior cells? Or a fix for this? --Crestfall 18:22, 29 February 2012 (EST)
- Check your navmeshes, inside and out: ensure the teleport doors have red triangles adjacent to them. And, of course, make sure you've *made* navmeshes.
- Also, teleport doors don't work so well if they're too high for the people to reach, even if they have an associated red triangle on a navmesh far below them: important to remember for trapdoors in the ceiling.
- Also make sure the door isn't marked as "min-use": NPCs (but maybe not companions?) will not use this door for routing if it has that flag.
- None of these should really matter for companions, though, since they should usually teleport to be beside you if all else fails. But they're things to try, at least. --Catwheezle 14:31, 1 March 2012 (EST)